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Barges ?

Posted: Tue Jun 10, 2003 10:15 pm
by S-type
I have been playing for a while, but mostly European scenarios. I wanted to try something different and started the Tulagi campain.

However I got stuck on the first scenario trying to get my troops loaded on the barges. The 2 units can't seem to occupy the same hex, and so I can't load them.

I know there must be a really simple answer to this, but I can't find the info in the manual. HELP!

Thanks for your assistance.
:confused:

Posted: Tue Jun 10, 2003 10:35 pm
by Jim1954
If you are able to load them up during the deployment phase, you just select the inf unit, click the "load " button and select the barge. If you can't do that and need to get both units in the same hex to load (as you will during the game), select the inf unit, hold down the shift key and l-click on the hex with the barge in it. (as long as the inf unit can occupt that type of terrain).

Is this what you were looking for?

Posted: Tue Jun 10, 2003 11:13 pm
by VikingNo2
I do believe Barges can be loaded from an adjacent hex, my good man. Just hit load once the barge has benn selected and then click on the unit you wish to load.;)

Posted: Wed Jun 11, 2003 1:12 am
by rbrunsman
I got barges for the first time in MCLV and the **** thing won't load more than one unit and it wouldn't load a loaded truck or HT. Quite annoying, but V2 is right, you select the barge first, then click load, then the adjacent unit you want to load and then off you go.

Posted: Wed Jun 11, 2003 8:38 am
by S-type
you select the barge first, then click load


This is what I was looking for.

:D

The other way around from normal loading.

Posted: Thu Jun 12, 2003 2:39 pm
by MOTHER
IF MY MEMORY SERVES ME CORRECTLY YOU CAN LOAD MORE THAN ONE UNIT ONTO A BARGE DURING THE DEPLOYMENT PHASE OR IN CREATING SCENARIOS BUT NOT DURING THE GAME.IM A BIT VAGUE,MAYBE DUE TO OLD AGE;)
P.S . I CAN FEEL THE HEAT NOW I VE OPENED MY BIG MOUTH; ESPECIALLY IF I VE ERRED:o

Posted: Thu Jun 12, 2003 2:58 pm
by Belisarius
Originally posted by MOTHER
P.S . I CAN FEEL THE HEAT NOW I VE OPENED MY BIG MOUTH; ESPECIALLY IF I VE ERRED:o



Just lay off the CAPS LOCK, and you'll be fine. :D ;) :D

Posted: Thu Jun 12, 2003 3:02 pm
by Hades
WHATS WRONG WITH ALL CAPS??????
hehehe:D :D sorry ive been up all night and im in a crazy hyper state of mind :D :D HEHE

Posted: Mon Jun 16, 2003 8:45 am
by S-type
Bah, after trying the first fight in the scenario I realized I didn't need barges at all. I needed Alligators, wich are much cheaper, for some reason. With the barges I didn't even get my troops on th island before the turns was up.

Also, I took all the VHs, toasted plenty of the enemy and had minimal losses. Still just a marginal victory. The computer must have been given free points somehow :rolleyes:

Posted: Mon Jun 16, 2003 8:47 am
by Hades
i think one of the hexs is turn based so you have to go for that one first

Really?

Posted: Mon Jun 16, 2003 9:13 am
by S-type
I checked that, but they are all "end of battle" hexes.

I think I remember reading someplace that there are now "hidden" VHs? Maybe there are some in this scenario? Does anybody know?

Posted: Mon Jun 16, 2003 1:10 pm
by Mormegill
IIRC, there are a 'per turn' VH placed underneath the 'end of battle' one at the north of the island.

Aaww

Posted: Mon Jun 16, 2003 1:34 pm
by S-type
That's sneaky :eek:

How did you find out?

Tulagi's per turn hex

Posted: Mon Jun 23, 2003 7:31 am
by Kokoda
I thought there must be some mistake too, and was told on the Forum boards that the northern VH is a per turn one. Explains everything.

The best result I've heard of is to air drop onto that VH and then sit it out. Not done it myself. Otherwise the Japs get at least 5 turns of per turn benefit as your alligators brave the waves, eliminating the poss of a DV.