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[RESOLVED B1253.1] ASuW Missile leg & pattern question

Posted: Sun Aug 29, 2021 12:36 am
by JoshuaAstray
Hi,

When assigning a task force in ASuW strike mission against another fleet with SSM, my task force tend to launch some SSMs with legs instead of a direct routine, which causing these SSMs separated into different groups and arrive target at different time. This really weaks the strike strenth since these SSMs can be defended separately.
If I just use manual target and assign missile launch, they would go a direct path. Yet I didn't find any option in Mission configuration which manage missile behavior. Actually I would expect the mission would manage SSM launch and coordinate them arrival at the same time, not the opposite approach.
Any solution on this issue?
Thank you very much

RE: ASuW Missile leg & pattern question

Posted: Sun Aug 29, 2021 11:32 pm
by KnightHawk75
Any solution on this issue? For now, yeah it's really just the one you already found, allocate manually. [&:]

You aren't the first to mention it though,including recently, about wanting a option to disable the ai auto-doglegging munitions. Perhaps a mention in sticky for enhancement requests might get some eyeballs.

RE: ASuW Missile leg & pattern question

Posted: Mon Aug 30, 2021 12:31 am
by AndrewJ
I second the motion. It would be handy if the default were a straight attack.

A spread strike without TOT control is usually worse than one that goes straight in. And I don't think anyone enjoys the ritual of making a big missile attack, when you have to set a straight course for each launcher, again and again and again.


RE: ASuW Missile leg & pattern question

Posted: Mon Aug 30, 2021 1:01 am
by Boagrius
Agreed. The saturation effect of all the missiles arriving simultaneously is generally much more useful than splitting the salvo into smaller groups and having them arrive at different times from slightly different angles.

RE: ASuW Missile leg & pattern question

Posted: Mon Aug 30, 2021 5:23 pm
by BDukes
The auto split is much more useful for when you have non-vls targets or defensive systems with fixed arcs. Might be better to change the default configuration to straight in.

Mike

RE: ASuW Missile leg & pattern question

Posted: Thu Sep 02, 2021 9:08 pm
by robertqin
I also thought that the default spread pattern works well to conceal the location of the launch platform. If the missiles all go straight to the target, the bearing of the launch platform can be deduced. It matters not when playing against AI however.

That being said, the default pattern is indeed not optimal in many cases. At least having the option to toggle it off would be good.

RE: ASuW Missile leg & pattern question

Posted: Fri Sep 03, 2021 12:49 am
by JoshuaAstray
Seems an old issue without a good workaround, sad.
While a leg would conceal the launch platform, true, but we need to configure the leg pattern, or have the mission AI optimise the path so that all missile would arrive at the same time(or just cancel the leg option and go straight way), instead of the weird spread pattern.
I can't understand the mission AI logic, to be honest. Either a straight in or a well coordinated attack would be understandable, but this weird spread....sigh.....
Any Devs here? can we get this issue fixed?

RE: ASuW Missile leg & pattern question

Posted: Fri Sep 03, 2021 3:40 am
by Dimitris
They are here.

RE: ASuW Missile leg & pattern question

Posted: Fri Sep 03, 2021 8:40 am
by thewood1
The weird part is I think the dog leg was added way back because of player feedback.

RE: ASuW Missile leg & pattern question

Posted: Fri Sep 03, 2021 12:27 pm
by BDukes
ORIGINAL: thewood1

The weird part is I think the dog leg was added way back because of player feedback.

It was.

Mike

RE: ASuW Missile leg & pattern question

Posted: Sat Sep 04, 2021 4:38 am
by JoshuaAstray
I think we need a option to turn it on or off, and also a pattern option to either optimise the arrival timing or multi-direction, of course if a manual leg option is also added, that would make the mission planner much more useful.

RE: ASuW Missile leg & pattern question

Posted: Sat Sep 04, 2021 8:07 am
by ultradave
How about:

1 - straight
2 - leg(s) with all missiles following same path (conceal launch direction)
3 - spread

Dave

RE: ASuW Missile leg & pattern question

Posted: Sat Sep 04, 2021 9:08 am
by kch
Couldn’t it use the same mechanics as the land attack missiles? Ie the player puts in way points? I assume that is he how it works in real life, right?

RE: ASuW Missile leg & pattern question

Posted: Sat Sep 04, 2021 10:10 am
by BDukes
ORIGINAL: ultradave

How about:

1 - straight
2 - leg(s) with all missiles following same path (conceal launch direction)
3 - spread

Dave

Yeah I think this would be great.

RE: ASuW Missile leg & pattern question

Posted: Sat Sep 04, 2021 11:50 am
by thewood1
I assume not all missiles have waypoint or programming capabilities. Is that correct?

RE: ASuW Missile leg & pattern question

Posted: Sat Sep 04, 2021 1:16 pm
by Dimitris
Correct. This is controlled by the "waypoints" field in the Weapons annex.

RE: ASuW Missile leg & pattern question

Posted: Sat Sep 04, 2021 2:36 pm
by kch
missiles doing doglegs in order to confuse must be using inputs like waypoints right?

RE: ASuW Missile leg & pattern question

Posted: Mon Sep 13, 2021 4:36 pm
by p1t1o
NB: I added this a little while back: (post #313)
https://www.matrixgames.com/forums/tm.a ... 4&mpage=11#

Re: ASuW Missile leg & pattern question

Posted: Tue Jun 14, 2022 7:01 am
by Dimitris
Added doctrine option for "straight in" shots for waypoint-capable missiles in Build 1253.1.

Re: ASuW Missile leg & pattern question

Posted: Sat Jun 25, 2022 11:52 am
by KnightHawk75
Dimitris wrote: Tue Jun 14, 2022 7:01 am Added doctrine option for "straight in" shots for waypoint-capable missiles in Build 1253.1.
Thanks, much appreciate the option being added in recent betas.