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Soviet Activation

Posted: Sun Aug 29, 2021 5:49 pm
by Axe1999
Hey everyone,

quick question, as I couldnt find question in Editor Manual or on forum. Is it possible to completely disable Soviet activation via editor before historical, or set Manchukuo garrison requirement as something like 1 AV? Reason is I often hop in head to head to help AI and while for AI AV requirement is ignored, in H2H Soviets get activated in mid '42.

Also if there is a way to do that, can it be done in an ongoing scenario or do I have to restart?


RE: Soviet Activation

Posted: Sun Aug 29, 2021 6:10 pm
by Andy Mac
Depends on the scneario you are playing if its one of mine I think there is a way to fix it in progress if its a stamped original would need a restart

RE: Soviet Activation

Posted: Sun Aug 29, 2021 6:14 pm
by btd64
You can fix garrison requirements in the editor....GP

RE: Soviet Activation

Posted: Sun Aug 29, 2021 6:18 pm
by Axe1999
ORIGINAL: Andy Mac

Depends on the scneario you are playing if its one of mine I think there is a way to fix it in progress if its a stamped original would need a restart

Im playing DBB B version. Cant find the option in Editor and I'm going through it for the last two hours, can you please point me as to where the option is?

RE: Soviet Activation

Posted: Sun Aug 29, 2021 6:32 pm
by Andy Mac
I dont think you can do anyhting to alter Manchuko activation as its hard coded

Sorry I dont think there is a way round it

RE: Soviet Activation

Posted: Sun Aug 29, 2021 6:34 pm
by Andy Mac
Well depends how much below they are there is one possibility step in and order a load of AI units not tied to an AI script to march to Manchuria - I dont think the AI will countermand your order s and when they arrive you are back above the limit

Not ideal but all I can think of

RE: Soviet Activation

Posted: Sun Aug 29, 2021 6:55 pm
by Axe1999
Ah okay, appreciate the response, I think I will reload save before and use H2H only when absolute necessary, then just reload if I get Soviet roll that turn.