Modding questions
Posted: Sat Sep 04, 2021 3:00 am
I know the game is not even out yet and i sadly was not selected to be a beta tester so i have very limited knowledge of the game but i was wondering how the modding aspect of the game is gonna be.
I spent 4 years modding stellaris and got pretty familiar with the system and also the limitations involved.
The number one thing that annoys me is the vanilla ai being retarded so if it cant really play the base game well how is it gonna play a modified version of it. Number two is how the game does not treat many things as variables that could then be properly referenced /multiplied/added/substracted in scripting. I could not for example set up a desired income as num_planets * 10 ... should be fixed with triggers exported to variable function now... after so many years...
So my question is: am i gonna be able to easily add new resources / play styles so that the ai can make proper use of said resources and adjust to the playstyle? Or how hard is it to teach the ai?
An example would be: i want to make a race that only has cloning as a way of reproduction. For that they will need a building with 1 per planet limit with some upkeep and a fixed output. I want the ai to treat this building as priority.
Another example would be if i added a new special resource that is needed for much of their development. Can i define an income value they should achieve and then ai looks at available options to achieve that income and make smart decisions?
I spent 4 years modding stellaris and got pretty familiar with the system and also the limitations involved.
The number one thing that annoys me is the vanilla ai being retarded so if it cant really play the base game well how is it gonna play a modified version of it. Number two is how the game does not treat many things as variables that could then be properly referenced /multiplied/added/substracted in scripting. I could not for example set up a desired income as num_planets * 10 ... should be fixed with triggers exported to variable function now... after so many years...
So my question is: am i gonna be able to easily add new resources / play styles so that the ai can make proper use of said resources and adjust to the playstyle? Or how hard is it to teach the ai?
An example would be: i want to make a race that only has cloning as a way of reproduction. For that they will need a building with 1 per planet limit with some upkeep and a fixed output. I want the ai to treat this building as priority.
Another example would be if i added a new special resource that is needed for much of their development. Can i define an income value they should achieve and then ai looks at available options to achieve that income and make smart decisions?