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Pursuit until successful
Posted: Sun Sep 05, 2021 2:35 am
by sveint
The undo button needs to be removed from pursuiting units
RE: Pursuit until successful
Posted: Sun Sep 05, 2021 9:50 am
by stjeand
I agree.
IF you pursue whether successful or not the undo should be removed. Otherwise as you point out...someone could just undo and do it again until successful.
RE: Pursuit until successful
Posted: Sun Sep 05, 2021 9:56 am
by Nirosi
Actualy I am wondering outloud if it should not be removed everytime you move your fleet within intercpetion range, even if pursuit is not appplicable? Just to not be intercepted does actulay give you info about the ennemy fleet mode (or air unit mode); then you can cancel your move and move something else such as just unescroted transports and therefore keep your fleet for another misssion....
RE: Pursuit until successful
Posted: Sun Sep 05, 2021 11:49 am
by AlvaroSousa
I literally just noticed that last night.
RE: Pursuit until successful
Posted: Sun Sep 05, 2021 1:40 pm
by Harrybanana
ORIGINAL: sveint
The undo button needs to be removed from pursuiting units
Good catch.
RE: Pursuit until successful
Posted: Sun Sep 05, 2021 1:41 pm
by stjeand
It is interesting because to be honest...I never noticed it either...but yes...
Great catch sveint...though sadly I could REALLY have used it.
RE: Pursuit until successful
Posted: Sun Sep 05, 2021 3:11 pm
by ncc1701e
ORIGINAL: Nirosi
Actualy I am wondering outloud if it should not be removed everytime you move your fleet within intercpetion range, even if pursuit is not appplicable? Just to not be intercepted does actulay give you info about the ennemy fleet mode (or air unit mode); then you can cancel your move and move something else such as just unescroted transports and therefore keep your fleet for another misssion....
Sounds like a good idea. There is this one too applicable to WPE:
https://www.matrixgames.com/forums/tm.asp?m=5072319