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Advanced Third Reich mod v1.4

Posted: Sat Sep 25, 2021 8:06 pm
by pzgndr
Attached are the zipped files for Advanced Third Reich 1939 Campaign.

Version Notes:
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Advanced Third Reich for Strategic Command WWII: War In Europe, v1.4
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DATA CHANGES
- reduced tactical bombers ground attack upgrade increments from 1.0 to 0.5
- reduced most major nation fleet naval attack values by 0.5
- reduced most major nation fleet shore bombardment values by 0.5
- reduced most major nation fighter air-air attack/defense values by 0.5
- adjusted early fall weather data for Western Europe and Central Europe for more clear and no snow
- deleted Rommel HQ from German production queue since unit script added v1.3
- capital sounds for Berlin and Rome fixed

SCRIPT CHANGES
- adjusted offensive scripts for Germany attacking Yugoslavia
- adjusted transport_minor scripts for German withdrawal from Norway
- added #VICTORY_PERCENTAGE= line for the VICTORY scripts per v1.19.00 editor changes

Most of these changes were discussed in the Advanced Third Reich Mod v1.4 Discussion Thread. A couple of others were related to the game v1.19.00 editor update and a bug report regarding capital sounds being wrong. All better now. I think the CTV adjustments as discussed are fine now. I ended a game as Allies versus AI Axis on Expert level with +2 spotting and +2 experience and called it in 1944 as my worthy computer opponent was whupping my butt and Allies were struggling. A lesser difficulty setting would be more balanced.

I actually implemented the changes back in mid-June and ran a couple of AI-AI playtests but I wanted to play for myself to see what was happening. Everything got put on hold for a while. I finally got around to playing this past week. Again, I think the CTV adjustments are fine but two things struck me as being noticeably different based on recent game updates: 1) The new supply rules make desert campaigns more challenging; and 2) the naval AI seems much better at engaging and disengaging from naval combats, to the point that I rarely had a good chance to strike back. My playtest game was ugly. Your mileage may vary.

Enjoy!

RE: Advanced Third Reich mod v1.4

Posted: Sat Sep 25, 2021 8:07 pm
by pzgndr
Attached are the zipped files for Advanced Third Reich 1941 Campaign. Version notes are the same. Enjoy!

RE: Advanced Third Reich mod v1.4

Posted: Sat Sep 25, 2021 8:10 pm
by pzgndr
Attached are separate PDF files for the Advanced Third Reich Design Notes and Third Reich Historical Notes. I removed these from the zipped campaign files because v1.4 is now slightly larger than v1.3 for some reason and I could not upload the files. So here they are separately.

RE: Advanced Third Reich mod v1.4

Posted: Tue Sep 28, 2021 12:26 pm
by argilas
Great mod! I always liked the board game.

Polish anthem don't play when you click on Warsaw.

RE: Advanced Third Reich mod v1.4

Posted: Tue Sep 28, 2021 6:06 pm
by pzgndr
ORIGINAL: argilas
Polish anthem don't play when you click on Warsaw.

I suppose I should have checked that too as an Extent-of-Condition review? Oh well. At least it won't not play for very long...

RE: Advanced Third Reich mod v1.4

Posted: Wed Oct 13, 2021 3:40 pm
by stormbringer3
I'm not very computer literate. How would I install this Mod?
Thanks.

RE: Advanced Third Reich mod v1.4

Posted: Wed Oct 20, 2021 9:40 pm
by pzgndr
ORIGINAL: stormbringer3
I'm not very computer literate. How would I install this Mod?

Find your C:\Users\'username'\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns folder. Unzip the files into the \Campaigns folder. You should see some of the other mods here that came with the initial install. Enjoy!

RE: Advanced Third Reich mod v1.4

Posted: Tue Nov 16, 2021 10:13 pm
by SittingDuck
Did you incorporate Advanced 3rd Reich rules, too? The optional ones?