Patch issues, gathering list
Posted: Tue Oct 05, 2021 2:29 pm
Starting to gather a list so putting it down here.
Some of these are big issues...some not a big deal.
1) Ship (so far only seen CVs do this) will randomly pursue subs in raider mode. This can be reproduced.
YET to see any damage in either direction...so that is good.
BUT it is causing an issue. IF enemy ships are near friendly subs and enemy ships move into both those stacks range for a pursuit attempt...the fleet will something pursuit the subs, which is failing rather than the surface ships.
Work around...have subs no go near friendly surface ships...but this may not be possible in certain locations.
2) Air units are acting strange.
I have a bomber on full support, set to naval in Gibraltar. It never flew against invading Italians or the navy that moved in range.
A German bomber attempted and intercept of a UK fleet by Norway, as expected.
The fleet moved a second time and it did not attempt a second interception. (THIS might be something in the patch working as designed but not sure)
Then a transport moved in range and the air unit intercepted that transport.
So for (2)...I spoke with my opponent Harry...it seems my air did attempt to intercept and did not find any ships which is good to know.
Sadly it does not show up in the report so I have NO clue that it happened.
Still does not explain why when I moved a fleet twice next to an air it only intercepted once and then hit my transport but I will chalk that up to something I missed
Anyone seen any others?
These ones though are very annoying and causing some issues.
Some of these are big issues...some not a big deal.
1) Ship (so far only seen CVs do this) will randomly pursue subs in raider mode. This can be reproduced.
YET to see any damage in either direction...so that is good.
BUT it is causing an issue. IF enemy ships are near friendly subs and enemy ships move into both those stacks range for a pursuit attempt...the fleet will something pursuit the subs, which is failing rather than the surface ships.
Work around...have subs no go near friendly surface ships...but this may not be possible in certain locations.
2) Air units are acting strange.
I have a bomber on full support, set to naval in Gibraltar. It never flew against invading Italians or the navy that moved in range.
A German bomber attempted and intercept of a UK fleet by Norway, as expected.
The fleet moved a second time and it did not attempt a second interception. (THIS might be something in the patch working as designed but not sure)
Then a transport moved in range and the air unit intercepted that transport.
So for (2)...I spoke with my opponent Harry...it seems my air did attempt to intercept and did not find any ships which is good to know.
Sadly it does not show up in the report so I have NO clue that it happened.
Still does not explain why when I moved a fleet twice next to an air it only intercepted once and then hit my transport but I will chalk that up to something I missed
Anyone seen any others?
These ones though are very annoying and causing some issues.

