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Strategic Command: World War I - New Patch (1.06.00)

Posted: Fri Oct 15, 2021 7:52 am
by Mantuvec
A new patch (v 1.06.00) for Strategic Command: World War I has been released, and can be downloaded from here.

GAME ENGINE

- Fixed a PURCHASE UNIT screen error that did not sometimes highlight Minor nation unit types with an '*' that could be repurchased at a discount (Earlydoors).
- Fixed a very rare game freeze during AI naval combat calculations (redrum68).
- Fixed a hex control update error around enemy resources that would sometimes revert control to your opponent when your own friendly unit positions should have prevented that from happening (EarlyDoors).
- Fixed a FoW error regarding units within resources of non belligerent but fully mobilized nations when moving adjacent to them, they will now remain hidden (atshii).
- Fixed a FoW error during an air attack that did not reveal units along the flight path when a sub dove (mdsmall).
- Fixed a unit swap error that sometimes led to higher than expected Ground Cover or Entrenchment values for Artillery, HQs and other non trench units (Will952).
- Fixed a naval unit movement error that would cause a CTD when moving to a Land + Sea hex that still had a trench on it (Bavre).
- Fixed a PBEM login issue that did not properly handle some special characters in passwords such as '#' or '!'.
- Fixed a PBEM save error for when a game has been 'resigned'.
- Fixed a disappearing trenches error during PBEM++ replays of previous turns (Will952).
- Last Turn Summary screen now has the option to list items in reverse chronological order (georgiabulldog1).

LAUNCHER

- Launcher now correctly links to the latest Strategy Guides (LoneRunner).

BLUE MAX MOD
- Fixed a missing naval mine graphic for the non NATO counter units (Narisomo).

1914 Call to Arms; 1914 Triple Alliance; 1917 Fate of Nations
- Changed the terrain to numbers 147 and 498 in hexes 190,13 and 191,12 respectively, as well as changing 191,13 to be a fully land hex, to enable rail traffic to pass to and from Alta in Norway (Scottydawg).
- Deleted the forest in hex 198,89 to avoid confusion as it couldn't be easily seen (mdsmall).
- Changed the weather for Late Spring (1st May to 20th June) in Russia (weather zone 5) to have a zero chance of mud (Trooper_One).
- Research progress for all Majors now averages at 5% for achieving levels 1-3, and 4% for achieving 4-5.
- Partisans no longer have Bomber Defence 1 (Bavre).
- Sweden's King's Gustav's rating corrected (ulver).
- Changed the Mobilization_3 scripts for the new countries when Austria-Hungary collapses so they join the Entente from Type= 1 to Type= 2 so that these countries will join the Entente after a few turns (huckster).
- Russia withdrawing from the war will now reduce Serbian National Morale by 2,500 points (mdsmall).
- The surrender of France will now reduce British National Morale by 7,500 points (mdsmall).
- Changed the Alignment_Position requirement for DE 36 Germany surrenders so it now checks for Ottawa being in Entente hands (Fafnir; Niedowidek_slith).
- The ability of Aerial Warfare to increase the Build Limits of Minors for Fighters, Recon Bombers, Ground Attack Bombers and Heavy Bombers has been removed (mdsmall).
- Minor Victory conditions corrected so they will now fire, Verdun replaces Warsaw as an objective in the Minor Victory Conditions, and these have been added to the 1917 campaign too (PSA; mdsmall).
- Dummy Decision DE 173 added to allow historical Pop Up messages of events during the war to be easily turned OFF by going to Options -> Advanced -> Scripts -> Decision. It is the first one in the list, and unticking the box on the right will mean that 95% of the messages that are only there for historical flavor, won't appear. A small number are tied into other Decision Events to ensure they only appear at the correct time, so they will still appear (Garrison Moratto).
- The text of the Pop Ups relating to Ukrainian Grain Supplies to Germany have been corrected and there have been very significant changes to DE 625 for Germany to receive Grain Supplies from the Ukraine. The benefits are now more nuanced, including there now being some benefit from them if the Ukraine joins the Central Powers. Please check the Strategy Guide under DE 625 for a full explanation.
- Improved the text relating to DE 625 in the Strategy Guides to explain how Germany can benefit the most from Ukrainian Grain (EQFL_Sapare).
- Improved the text relating to Unrestricted Naval Warfare in the Strategy Guides (mdsmall).

1914 Call to Arms; 1914 Triple Alliance
- Russia's Guard Cavalry in Shavli (192,65) now start with Ground Cover 1.
- Russian Garrison unit deployed at Riga with Ground Cover 2.
- Changed the triggers for dummy Decision 252 #NAME= France: Dummy - Supply Shipments To Serbia via Salonika so that Salonika transfers to Serbia if the Central Powers have a unit in any hex between Cetinje and Pristina (KorutZelva).
- The Resource scripts increasing French production are no longer tied to German advances into France.

1914 Call to Arms; 1917 Fate of Nations
- Fixed the label for the Italian National Morale script for the Fall of Verona as it had been mislabeled as the Fall of Udine - which exists separately too (mdsmall).

1914 Call to Arms
- The chance of the Austro-Hungarian AI transferring Trento and Trieste to Italy via DE 704 has been reduced from 25 to 15% (redrum68).

1914 Triple Alliance
- Two AI only National Morale scripts amended to fire to take into account that Italy is Central Powers rather than Entente (KorutZelva).

1914 March on Paris
- Disabled Operational Movement by all land units.

1917 Fate of Nations
- Fixed DE - 250 so it requires Corfu to be in Entente hands, rather than Cetinje, Pec or Pristina (mdsmall).

All Campaigns
- Cavalry Corps no longer have Bomber Defence 1 (Bavre).
- Changed the setting from -0.5 to 0.0 for Defender HQ losses greater than Attacker losses (ThisEndUp).

RE: Strategic Command: World War I - New Patch (1.06.00)

Posted: Mon Oct 18, 2021 6:32 am
by CaesarAug
Thanks for the SC updates!

With World War I v1.06.00 update, there seems to be an issue with the Popup* script that retains its asterisk which cannot be corrected in the editor.

"Saving as" a custom scenario does not correct the issue either. Something is wrong with the v1.06.00 default Popup script...

The way around it for now is to "save as" a custom scenario and replace the v1.06.00 default Popup script with the v1.05.01 default Popup script and update the editor. [;)]


RE: Strategic Command: World War I - New Patch (1.06.00)

Posted: Mon Oct 18, 2021 12:15 pm
by Hubert Cater
Thanks and this will be fixed