Naval retreat parameters?
Posted: Mon Oct 25, 2021 3:26 pm
In my modding, I’m testing the naval retreat non-resource percentages, as well as tinkering with the number of hexes a given ship class—carriers—can retreat.
For instance, a 100% non-resource retreat, with a 6-hex retreat possibility. Attempts at making carriers harder to come within naval gunfire from surface units.
1. What actually triggers a naval retreat, other than the percentage? Because even 100% does not always make the carrier retreat.
2. And what other factors determine the number of actual retreat hexes, since they do vary, ie., the carriers do not always retreat the modded 6 hexes.
Understanding the underlying factors helps with modding.
Thanks for any help!
For instance, a 100% non-resource retreat, with a 6-hex retreat possibility. Attempts at making carriers harder to come within naval gunfire from surface units.
1. What actually triggers a naval retreat, other than the percentage? Because even 100% does not always make the carrier retreat.
2. And what other factors determine the number of actual retreat hexes, since they do vary, ie., the carriers do not always retreat the modded 6 hexes.
Understanding the underlying factors helps with modding.
Thanks for any help!