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Airbase points calculation
Posted: Tue Oct 26, 2021 10:59 pm
by mroyer
From Manual para 6.1.9 Airbases:
The needed number of Airbase Points needed is the sum of sqrt(size) of all
Air in the Hex.
Do you think this means:
points needed = Sqrt(size1 + size2 + ... + sizeN)
OR
points needed = Sqrt(size1) + Sqrt(size2) + ... + Sqrt(sizeN)
The results can be significantly different.
-Mark R.
RE: Airbase points calculation
Posted: Wed Oct 27, 2021 1:07 pm
by Thomas8
I assume that its first equation - thats how all bonuses work - first sum bonuses then do sqrt on result.
RE: Airbase points calculation
Posted: Wed Oct 27, 2021 3:55 pm
by zgrssd
Option 1 has a lot of precedence (and thus pre-existing code) in the Bonus Points Calculations.
But I can not exclude it is the 2nd one.
RE: Airbase points calculation
Posted: Wed Oct 27, 2021 8:54 pm
by mroyer
The first one would be a very weird model, physically speaking. Double the number of same-type of aircraft with only a 41% increase in airbase capacity requirement. Increase aircraft quantity 10-fold for only triple airbase capacity requirements. It gets increasingly distorted with more aircraft.
The second is also seems strange, but I can imagine someone concocting a good argument for it.
-Mark R.
RE: Airbase points calculation
Posted: Thu Oct 28, 2021 10:20 am
by zgrssd
ORIGINAL: mroyer
The first one would be a very weird model, physically speaking. Double the number of same-type of aircraft with only a 41% increase in airbase capacity requirement. Increase aircraft quantity 10-fold for only triple airbase capacity requirements. It gets increasingly distorted with more aircraft.
The second is also seems strange, but I can imagine someone concocting a good argument for it.
-Mark R.
The 1st one does make sense. Consider that Fuel and Ammo stroage are part of the Formation/Unit, not part of the Airfield. That is the biggest linear increase gone.
And you need relatively little extra space (compared to a 200km Hex) for landing strips and hangars.