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Possible Air Bugs
Posted: Sat Oct 30, 2021 6:52 pm
by Harrybanana
Has anyone else noticed that since the most recent patch air units set to auto sometimes don't participate in battle if they are 6 hexes away? For example, my TAC in the screenshot below was set to auto and within range of the target hex I attacked; but it did not join the attack and provide ground support. As you can see it still has both of its OPs. This has happened to me on several occasions now. Each time the air unit in question was at maximum range.

RE: Possible Air Bugs
Posted: Sat Oct 30, 2021 6:55 pm
by Harrybanana
Another oddity is that air units can now rebase into territory that was enemy controlled at the beginning of the turn. Is this a Rule change or a bug?

RE: Possible Air Bugs
Posted: Sat Oct 30, 2021 8:45 pm
by AlvaroSousa
It is a rule change. They can now move into any have supply or not. Planes were getting stuck on blockaded islands not able to fly
RE: Possible Air Bugs
Posted: Sun Oct 31, 2021 2:15 pm
by Harrybanana
Thanks Alvaro.
What about my first post. Is anyone else noticing that air units at maximum range are not participating in combat?
RE: Possible Air Bugs
Posted: Sun Oct 31, 2021 5:26 pm
by stjeand
I had that happen at least once in our game...thought it might have just been a fluke...and forgot to photo it.
RE: Possible Air Bugs
Posted: Sun Oct 31, 2021 8:48 pm
by Harrybanana
Kind of glad to know it is not just me this is happening to. It doesn't happen every time and it only seems to happen when the attacked hex is at the air units maximum range.
RE: Possible Air Bugs
Posted: Mon Nov 01, 2021 8:06 am
by stjeand
I will test it some more if I get a chance.
It was once or twice that I remember as you said, not all the time. Never noticed max range, that is interesting.
RE: Possible Air Bugs
Posted: Mon Nov 01, 2021 10:35 am
by AlvaroSousa
That I am not sure on but it is the same pathfinding as movement.
RE: Possible Air Bugs
Posted: Mon Nov 01, 2021 9:51 pm
by MorningDew
Check the operator for an equal sign[:D] (programmer humor)
RE: Possible Air Bugs
Posted: Tue Nov 02, 2021 10:01 am
by AlvaroSousa
Path finding is very complicated.
RE: Possible Air Bugs
Posted: Tue Nov 02, 2021 10:35 am
by MorningDew
I have no doubt, between all the variables and trying to optimize performance, it has to be a computing challenge.
RE: Possible Air Bugs
Posted: Tue Nov 02, 2021 12:50 pm
by Harrybanana
The odd thing is that I can air strike the hex with the TAC bomber. It just doesn't show up for the battle to provide ground support if I attack the hex.
RE: Possible Air Bugs
Posted: Wed Nov 03, 2021 11:06 am
by AlvaroSousa
I will look into it. Remember that air units won't fly under 50% effectiveness. So if you strike and it goes to 48% it won't fly on their turn.
Or if it is at 51% on their turn, flies one mission, now it is at 40% it won't fly another.
RE: Possible Air Bugs
Posted: Wed Nov 03, 2021 12:47 pm
by Harrybanana
The air unit in question had over 90% effectiveness. As you can see from my screenshot its TAC strength was a 7, which it could not have been with low effectiveness.
RE: Possible Air Bugs
Posted: Wed Nov 03, 2021 6:01 pm
by Nirosi
I tried to pay attention for it and saw it happen too. But not all the time. Here is an example. The circled stuka Southwest of Frankfurt did not fly to support a battle that turn just Northwest of the French mountaineer (in the empty "lined" hex South of the 5-1 German). It was in support mode with 66% readiness and 14 steps. And at exactly 6 hexes. But as HarryB said, sometimes it does, sometime it does not.

RE: Possible Air Bugs
Posted: Thu Nov 04, 2021 8:19 am
by stjeand
I just had a German bomber sitting 8 hexes from Malta set to full support naval and it did not try to intercept a fleet moving into Malta.
The move could not have been a night move since it is to far away from any ports...
Italy was not at war with the UK but that should not effect my German air or would it?
RE: Possible Air Bugs
Posted: Thu Nov 04, 2021 12:00 pm
by AlvaroSousa
Should not. But I will check. It should be unit-owner is at war with unit-owner. Not controller at war with unit-owner.
Fridays are my WP days where I fix bugs and look into things. Sometimes it runs into Saturday and sometimes I get a bug up my ass and need something different and work on it on another day.
RE: Possible Air Bugs
Posted: Fri Nov 05, 2021 12:55 pm
by Harrybanana
ORIGINAL: stjeand
I just had a German bomber sitting 8 hexes from Malta set to full support naval and it did not try to intercept a fleet moving into Malta.
The move could not have been a night move since it is to far away from any ports...
Italy was not at war with the UK but that should not effect my German air or would it?
Interception of enemy naval moves (by friendly air or naval units) is not automatic. It is possible that your air unit did not attack the enemy fleet as it was unable to find it as it was moving. Your opponent on his turn will receive a report on the failed interception; but my experience is you will not receive any report of this. So you end up being mystified as to why your air unit did not intercept, when in fact it tried and failed.
RE: Possible Air Bugs
Posted: Fri Nov 05, 2021 3:40 pm
by stjeand
OH YA...you told me that last time.
It should still show me it tried at least. Perhaps that could be added to the report...since it creates a false sense of not appearing to do anything.
RE: Possible Air Bugs
Posted: Sat Nov 06, 2021 2:59 am
by Harrybanana
ORIGINAL: stjeand
OH YA...you told me that last time.
It should still show me it tried at least. Perhaps that could be added to the report...since it creates a false sense of not appearing to do anything.
I agree, it would be nice to get the report.