Guard Units are too easy to come by?
Posted: Mon Nov 15, 2021 10:00 am
Comparing with E2, seems to me that E1 allows players to practice a dark art that maximizes the number of Guard units in the Red Army leading to a ridiculously overpowered Red Army by the summer of 1942.
Now that E2 is out, and this kind of gamey stuff seems to be moderated, is it worthwhile to still play E1, absent some house rules?
In my own Soviet game in E2 T58, we don't have a single Guard unit but the Red Army is in sight of a Sudden Victory on October 1, 1942.
Now that E2 is out, and this kind of gamey stuff seems to be moderated, is it worthwhile to still play E1, absent some house rules?
In my own Soviet game in E2 T58, we don't have a single Guard unit but the Red Army is in sight of a Sudden Victory on October 1, 1942.