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Operation Plunder - Battles of 51 Highland Division
Posted: Sun Nov 21, 2021 1:30 pm
by Niederrheiner
First attempt of a new campaign with new scenarios and maps, based on the historical "Operation Plunder" in March 1945. It uses the published map artwork and is tested with game engine v1.02.03. AI does an acceptable job, even on larger maps with lots of units. Biggest scenario is the battle of Rees with a mapsize > 500 hexes and > 200 counters.

RE: Operation Plunder - Battles of 51 Highland Division
Posted: Sun Nov 21, 2021 6:58 pm
by DingBat
Very impressive. I'm up to my elbows in some code atm, but I've downloaded the battle and you can be sure we'll be taking a look.
The largest scenario has an impressive number of units. It's gratifying to know that the game, and the AI, handle it.
Well done.
RE: Operation Plunder - Battles of 51 Highland Division
Posted: Sun Nov 21, 2021 9:06 pm
by yobowargames
Hi Niederrheiner
I must say I am very impressed with what you have done here.
I would love to speak to you about how hard this was to do and what we could add to make some of this easier.
Please do ping me
lance@yobowargames.com
Lance
RE: Operation Plunder - Battles of 51 Highland Division
Posted: Mon Nov 22, 2021 2:04 pm
by rico21
[&o][&o][&o]

RE: Operation Plunder - Battles of 51 Highland Division
Posted: Sun Jan 02, 2022 8:09 am
by Niederrheiner
Version v1.0 is no longer available and will be replaced by v1.1::
https://www.dropbox.com/s/w9p17vj1imafs ... 1.zip?dl=0
There is no change in content, just a technical update to an optimized and more compact tsx mapfile definition (downloadsize < 5 MB)