WITE2, Stalingrad to Berlin
Posted: Wed Nov 24, 2021 6:07 pm
Playing the campaign Stalingrad to Berlin as
soviet player vs. AI. There are 2 hexes near Stalingrad that refuse to be occupied by Soviet units. They are 273,161 and 272,160. One is a rail hex, severely hampering supply to front line depots and fuel to airfields. Every turn for approximately 10 turns I have occupied those 2 hexes with Soviet units and used a rail repair unit to repair the rail hex. After the AI takes its turn as Axis player, the Soviet units occupying those 2 hexes have been mysteriously removed and the hexes reverted to Axis control, without an Axis unit anywhere.
soviet player vs. AI. There are 2 hexes near Stalingrad that refuse to be occupied by Soviet units. They are 273,161 and 272,160. One is a rail hex, severely hampering supply to front line depots and fuel to airfields. Every turn for approximately 10 turns I have occupied those 2 hexes with Soviet units and used a rail repair unit to repair the rail hex. After the AI takes its turn as Axis player, the Soviet units occupying those 2 hexes have been mysteriously removed and the hexes reverted to Axis control, without an Axis unit anywhere.