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WITE2, Stalingrad to Berlin

Posted: Wed Nov 24, 2021 6:07 pm
by rocket7407
Playing the campaign Stalingrad to Berlin as
soviet player vs. AI. There are 2 hexes near Stalingrad that refuse to be occupied by Soviet units. They are 273,161 and 272,160. One is a rail hex, severely hampering supply to front line depots and fuel to airfields. Every turn for approximately 10 turns I have occupied those 2 hexes with Soviet units and used a rail repair unit to repair the rail hex. After the AI takes its turn as Axis player, the Soviet units occupying those 2 hexes have been mysteriously removed and the hexes reverted to Axis control, without an Axis unit anywhere.

RE: WITE2, Stalingrad to Berlin

Posted: Wed Nov 24, 2021 6:32 pm
by TulliusDetritus

RE: WITE2, Stalingrad to Berlin

Posted: Wed Nov 24, 2021 7:46 pm
by Denniss
Please state the game verison you are using. This buggy AI behaviour should have been cured many versions ago