Page 1 of 1

Q: Variable Reinforcements/Initial Deployment

Posted: Sun Nov 28, 2021 2:12 pm
by thekossack
I am just dipping my toes into this amazing game. Truly wonderful system. I am curious however, if the engine allows for initial variable unit placement and/or variable/delayed reinforcement entry.

RE: Q: Variable Reinforcements/Initial Deployment

Posted: Mon Nov 29, 2021 6:10 am
by Vic
ORIGINAL: thekossack

I am just dipping my toes into this amazing game. Truly wonderful system. I am curious however, if the engine allows for initial variable unit placement and/or variable/delayed reinforcement entry.

Its possible to use the simple editor to change the initial positions and the reinf.schedule, but there is not something like a random mode.

RE: Q: Variable Reinforcements/Initial Deployment

Posted: Mon Nov 29, 2021 2:49 pm
by carll11
ORIGINAL: Vic

ORIGINAL: thekossack

I am just dipping my toes into this amazing game. Truly wonderful system. I am curious however, if the engine allows for initial variable unit placement and/or variable/delayed reinforcement entry.

Its possible to use the simple editor to change the initial positions and the reinf.schedule, but there is not something like a random mode.


Hi Vic...I have dabbled a bit on the simple editor...... date changes of reinforcements though?

what table number is that?



Drop a quick tutorial maybe? :)...

RE: Q: Variable Reinforcements/Initial Deployment

Posted: Mon Nov 29, 2021 3:29 pm
by Oberst_Klink
See below.

Klink, Oberst

Image