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Various Map Mods issues?

Posted: Mon Nov 29, 2021 12:02 pm
by Zovs
Using GME to swap out map mods (or other art mods) I have noticed that for the TEC chart in the upper right the various industry and roads shows up 'un-expectantly' on the map artwork in both the stock game alpha and the patch beta.

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Just wondering if others spotted this or if its just me?

RE: Various Map Mods issues?

Posted: Mon Nov 29, 2021 12:09 pm
by Yaab
Never seen this. I use one WiTP:AE install for stock map scenarios, and another WITP:AE install for extended map scenarios.

RE: Various Map Mods issues?

Posted: Mon Nov 29, 2021 5:32 pm
by Andrew Brown
ORIGINAL: Zovs

Using GME to swap out map mods (or other art mods) I have noticed that for the TEC chart in the upper right the various industry and roads shows up 'un-expectantly' on the map artwork in both the stock game alpha and the patch beta.

Image

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Just wondering if others spotted this or if its just me?

That is a mismatch between the map art and the map data. It may be that with these map art mods, they are redoing the area of the map where the map legend is, but not changing the map data to match. What map mods are they?

RE: Various Map Mods issues?

Posted: Mon Nov 29, 2021 6:33 pm
by Zovs
Both of the screenshots were just recently downloaded by me, and all the following map mods have this issue with both the alpha and beta patch they are:

YamatoDamashii v2
Skacee-TP2C-Stock
Skacee-1942-Stock
Skacee-Chemkid (stock) finished
Kamikaze Bellum Pacifica Map

The only one of the stock map mods that seems to not display this is the WitP-AE Map - Stock 2021

RE: Various Map Mods issues?

Posted: Mon Nov 29, 2021 6:43 pm
by Zovs
I take that back, even the last map mod I mentioned has this issue to a lesser extent.

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RE: Various Map Mods issues?

Posted: Tue Nov 30, 2021 6:35 am
by Andrew Brown
ORIGINAL: Zovs

I take that back, even the last map mod I mentioned has this issue to a lesser extent.

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I was going to say that looks OK, until I noticed a stray bit of road data near the Major River legend item. Not sure how that stray bit of data got there, but I will clean that up for when I next update the map data file.

RE: Various Map Mods issues?

Posted: Tue Nov 30, 2021 6:59 am
by Zovs
Thank you. I certainly don’t know anything on how to mod or edit any of the mods.

RE: Various Map Mods issues?

Posted: Tue Nov 30, 2021 10:34 am
by Nomad
I am using the standard map and it does not show that extra trail snip next to the major river.
The other road symbols show up because they have pressed the "R" key to show roads.
Those map panels that do not show the terrain will still have the roads show up in the
legend area unless they edit the pwhexe.dat file.

RE: Various Map Mods issues?

Posted: Tue Nov 30, 2021 12:12 pm
by Kull
Similar "issue" with the F6 key, although even the Stock maps have some oddities just to the right of the search arc graphic. Since the R key and F6 are intended for brief on-off use in order to confirm terrain features on active parts of the map, I'd say it's just as well that map mods ignore this issue rather than have to modify pwhex files for such a limited, "non-game-effect" purpose.

RE: Various Map Mods issues?

Posted: Tue Nov 30, 2021 2:41 pm
by Zovs
Ah so F6 and R toggle those on/off? Still reading through the manual, and on May 6 of solo Coral Sea.

RE: Various Map Mods issues?

Posted: Wed Dec 01, 2021 10:52 am
by Zovs
So I fixed my resolution issues (see the post Oh My Goodness!) using SeaBee and I no longer see any of the display issues with the map mods!

Go figure.

Case closed, Kull made me a believer. No idea why the other screen res made it funky, but all is well in my world now!

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