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Campaign question
Posted: Mon Nov 29, 2021 12:39 pm
by jtnslange
Finally picked this beauty up. I was wondering has anyone created a scenario that starts in 1942 and goes all the way till the end? I know you can play different scenarios but I would like to play a combined Torch till the fall of the reich. Any ideas?
Trevor L.
RE: Campaign question
Posted: Sun Dec 05, 2021 10:37 am
by Tailspintommy
ORIGINAL: jtnslange
Finally picked this beauty up. I was wondering has anyone created a scenario that starts in 1942 and goes all the way till the end? I know you can play different scenarios but I would like to play a combined Torch till the fall of the reich. Any ideas?
Trevor L.
Like you, I've only recently bought this one with the Torch dlc.. I'd love the entire North African Campaign with the Gary Grigsby detail touch but hey, we can all dream.
RE: Campaign question
Posted: Mon Dec 06, 2021 2:48 pm
by loki100
ORIGINAL: jtnslange
Finally picked this beauty up. I was wondering has anyone created a scenario that starts in 1942 and goes all the way till the end? I know you can play different scenarios but I would like to play a combined Torch till the fall of the reich. Any ideas?
Trevor L.
theres 2 core problems
a) the July start date for the campaign is set in the game engine, so T1 must be that date. The only way around this is to pretend that date really is 1 Sept 39 or whatever (there is a Poland mod knocking around that had to go this way). This repeats across the WiTx series. I think that is one of the main reasons why the Torch scenarios were set up as stand alone. But if December 42 becomes T1 the game ends something like Feb 45.
b) another enduring problem is that so far the game series can get away with a hugely abstract naval system. In the GC the U-boats are just a VP dynamic and the Allied naval assets become the task forces. Thats not wildly unrealistic for July 1943-war end as the Italian navy is effectively out of the war already, the German surface fleet minimal and the U-Boats confined to a source of attrition. The more you push back into 1942 the more all those abstractions seem less satisfactory
Less a matter of wrestling with core bits (or gaps) in the game design is a feeling that the final phase of the N African war is a stand alone exercise? In terms of the wider war it may have seen an earlier or later Sicilian invasion?
The issue of a War in Europe, perhaps starting on 22 June 1941 is a different matter. It gets around (a) and it demands a solution to (b), the latter might be easier given the Theatre Box system created for WiTE2 but thats just a guess
Roger