2 HQ's a turn
Posted: Wed Jun 18, 2003 4:30 pm
Ahhh..
An important issue.
Pz Kps 57 starts turn at what?
2 Pz Div's, 2 mot div's,
a PZ bn a Stug Bn and 2 Art units.
The german wants this unit to be CV
200 .. Not CV 60.
He changes HQ's to [say] 9thArmyHQ
Sucks up 28 OP's then swaps back to 2nd PZ
Kps. HQ..
2nd PZ Has 3 FW190's and 4 Ju88 Air in situ.
In following 'structured' attack. Pz Kps 57
attacks on pulse 3 with full air support
of Pz Army 2. [Plus ..say Guderian as leader]
Cheating?
In the process of changing HQ's twice.
Is the player 'cheating'?
Maybe..and only 'maybe'
This process of attaining 'support'
for a corps level unit is well within
historcal 'possible' limmits.
To 'forbid' it. Seems harsh.
[say 2 changes a turn...???]
Occam
[the bloody 'revisionist']
An important issue.
Pz Kps 57 starts turn at what?
2 Pz Div's, 2 mot div's,
a PZ bn a Stug Bn and 2 Art units.
The german wants this unit to be CV
200 .. Not CV 60.
He changes HQ's to [say] 9thArmyHQ
Sucks up 28 OP's then swaps back to 2nd PZ
Kps. HQ..
2nd PZ Has 3 FW190's and 4 Ju88 Air in situ.
In following 'structured' attack. Pz Kps 57
attacks on pulse 3 with full air support
of Pz Army 2. [Plus ..say Guderian as leader]
Cheating?
In the process of changing HQ's twice.
Is the player 'cheating'?
Maybe..and only 'maybe'
This process of attaining 'support'
for a corps level unit is well within
historcal 'possible' limmits.
To 'forbid' it. Seems harsh.
[say 2 changes a turn...???]
Occam
[the bloody 'revisionist']