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Jugasa minimod
Posted: Thu Dec 09, 2021 5:49 pm
by jugasa77
Hello, I want to share my mod.
It is done for CoGEE v1.0.0 because I can't do it with v1.0.9.
Its campaign replaces the standard campaign because a new one presents some problems.
Suggestions accepted.
This is a bloody mod with huge armies.
RE: Jugasa minimod
Posted: Fri Dec 10, 2021 7:48 am
by jugasa77
You can probe it on CoGEE v1.0.9 but modifying the start.txt could lead to not allowed recruitment of land units.
RE: Jugasa minimod
Posted: Fri Dec 17, 2021 5:24 pm
by jugasa77
I am working on jugasa mod v.01.02.01.
I suppose I can attach the files on sunday.
It runs under CoGEE v.1.0.0.
It runs only with simple economy.
It replaces Standard Scenario.
Use it with JSGME mod enabler which make a backup of your original files.
It starts on January, 1801: it is somehow fictitious.
All armies of 24 units: recommended to select easiest combat difficulty.
Most armies of 24 units: 3 infantry corps and 1 cavalry corps.
Armies composed (usually) of 6 infantry, 6 light infantry, 3 artillery, 3 light cavalry, 3 cavalry, 2 heavy cavalry and 1 horse artillery.
Most minor players get an army of 24 units. Hard fight to conquer minors.
France frontiers up to the Rhin, Savoy, Piedmont, Genoa and Switzerland.
Baden, Wurttemberg, Bavaria and Italy are independent.
Many new generals (France, Britain, Prussia the most).
Many new regions like Swabia, Papacy or Hungary with levies at spring if they are protectorates.
I suppose I can post it on sunday.
RE: Jugasa minimod
Posted: Fri Dec 17, 2021 5:28 pm
by jugasa77
I forget to tell something about armies at start.
Armies of 240.000 men.
France: 6 armies plus 2 allied armies (Batavian and Swiss).
Britain: 1 army.
Sweden: 1 army.
Prussia: 3 armies plus 1 allied army (Westphalia).
Austria: 4 armies plus 1 allied army (VEnetia).
Russia: 4 armies.
Turkey: 3 armies plus 2 allied army (Syria and Egypt).
Spain: 3 armies.
RE: Jugasa minimod
Posted: Fri Dec 17, 2021 5:34 pm
by jugasa77
What files have been edited?
At data folder:
COG2Special.txt
GOG2Upgrades.txt
hextiles.txt
mapterrain.txt
master.txt
mloc.txt
At Scenario\Scenario_1805 folder:
COG2CommanderAssignments
COG2Generals
COG2Players
COG2Provinces
COG2Purchases
COG2Regions
COG2Relations
COG2Start
RE: Jugasa minimod
Posted: Sat Dec 18, 2021 8:59 am
by jugasa77
Hello, here is Jugasa v.01.02.04.
Some british, austrian and russian generals added from v.01.02.01.
RE: Jugasa minimod
Posted: Sat Dec 18, 2021 9:05 am
by jugasa77
If you don't like a txt file modded, simply delete it.
RE: Jugasa minimod
Posted: Sun Dec 19, 2021 2:52 pm
by jugasa77
I have been working this weekend over v.01.02.24.
I have been adjusting the mod in advanced economy.
COG2Special.txt modded.
COGUpgrades.txt modded.
RE: Jugasa minimod
Posted: Sun Dec 19, 2021 3:54 pm
by jugasa77
It is better for this mod to play it with advanced economy.
At start mobilization is about 50% of total mobilization.
Most countries has generals for a 100% mobilization.
You need high taxes in order to upraise a 100% mobilized army.
RE: Jugasa minimod
Posted: Sun Dec 19, 2021 4:03 pm
by jugasa77
High taxes or several minor conquers to upkeep a huge army.
How many corps can be mobilized at full mobilization?
France: 48 corps.
Britain: 16 corps.
Sweden: 16 corps.
Prussia: 24 corps.
Austria: 32 corps.
Russia: 40 corps.
Turkey: 24 corps.
Spain: 24 corps.
Most countries have enough generals to cover all the corps.
France has enough generals to cover 12 armies and 28 corps.
Britain has enough for 4 armies and 16 corps.
Sweden has enough generals for 1 army of 4 corps.
Prussia has enough for 5 armies and 20 corps.
Austria has enough for 8 armies and 16 corps.
Russia has enough for 7 armies and 28 corps.
Turkey has enough for 6 armies and 12 corps.
Spain has enough for 6 armies and a few corps.
And not all the generals appear at start.
So a variable taxe rate is necessary to raise the full mobilization.
RE: Jugasa minimod
Posted: Sun Dec 19, 2021 4:05 pm
by jugasa77
If you think that general's initiative ratings are too high here is the file with this ratings halved.
RE: Jugasa minimod
Posted: Mon Dec 20, 2021 11:59 am
by jugasa77
ORIGINAL: jugasa77
If you think that general's initiative ratings are too high here is the file with this ratings halved.
At real life austrian infantry had a speed of 70 steps per minute.
Meanwhile, french infantry had a speed of 120 steps per minute.
At the game, infantry has 12 MP.
March Training I adds 3 MP.
March Training II adds 3 MP.
Fast special ability adds 3 MP.
Leader initiative adds between 0 and 3 MP.
So, infantry speed can be 24 MP.
I think it's more accurate that leader's initiative to be between 0 and 30.
So I recommend the file with this rate halved.
RE: Jugasa minimod
Posted: Mon Dec 20, 2021 12:20 pm
by jugasa77
The game crashes when trying to create a depot in a high attrition province.
High attrition set to 0 for all provinces.
Here is v.01.02.27.
RE: Jugasa minimod
Posted: Mon Dec 20, 2021 2:07 pm
by jugasa77
Here is v.01.02.28.
Many austrian leaders added.
All leaders are historical.
Many have been upgraded like Friant, Morand or Duhesme from division general to corps general.
Others are revolutionary leaders like Hoche or Pichegru.
Others have changed sides: like Moreau and Jomini.
All 26 Napoleon's marshalls are present.
RE: Jugasa minimod
Posted: Mon Dec 20, 2021 3:11 pm
by jugasa77
Here is v.01.02.29.
Prussians and Russians leaders added.
France has 12 army generals and 48 corps generals.
Britain has 4 army generals and 16 corps generals.
Sweden has 1 army general and 4 corps generals.
Prussia has 6 army generals and 24 corps generals.
Austria has 8 army generals and 32 corps generals.
Russia has 8 army generals and 32 corps generals.
Turkey has 3 army generals and 7 corps generals.
Spain has 6 army generals and 2 corps generals.
I can't find enough leaders for Sweden, Turkey or Spain.
Not all leaders appear at start.
RE: Jugasa minimod
Posted: Mon Dec 20, 2021 3:37 pm
by jugasa77
Here is v.01.02.30.
Start date of most generals adjusted.
Russian mobilization downgrade from 250 to 200.
It is recommended to use advanced economy because of variable taxes.
RE: Jugasa minimod
Posted: Tue Dec 21, 2021 2:48 pm
by jugasa77
Here is v.01.02.31.
Added all spanish generals, 6 army generals and 24 corps generals.
Fixed levies of regions.
Re: Jugasa minimod
Posted: Wed Oct 26, 2022 12:58 pm
by jugasa77
After weeks of work and testing I announce the last version of my mod.
Random events and huge armies.
Four scenarios: 1792 (Revolution), 1795 (Directory), 1799 (Consulate) and 1805 (Empire).
This is a little fictitious mod.
Don't forget to use JSGME as some data folder archives are mod.
Don't forget to make a backup.
Re: Jugasa minimod
Posted: Wed Oct 26, 2022 1:27 pm
by jugasa77
jugasa77 wrote: Wed Oct 26, 2022 12:58 pm
After weeks of work and testing I announce the last version of my mod.
Oops, Kleves and Palatinate should be french.
Oops, upgrades should be 66% cheaper because "continuos training" is active and you should pay for maintenance of upgrades.
Re: Jugasa minimod
Posted: Thu Oct 27, 2022 1:48 pm
by jugasa77
There was a problem with Start.txt.
Some armies were adjacent to another power homeland so they caused a casus belli.
These powers declared war at the beginning of the scenario: Russia with Prussia, Spain with Britain and Spain with France.
These armies has been deployed far away from another power homeland.
No there aren't more easy casus belli.
Reworked Poland homeland at 1792.
Poland has now 3 armies.
Most minor countries don't start as protectorates.
They start with very good relation with their historical powers.
Last update of the mod is on PAGE 2!