What's New In v2.1
Posted: Wed Jun 18, 2003 9:46 pm
Version 2.1 - changes from version 2.0
-Fixed several crash-to-desktop bugs
-Fixed a couple of bugs that caused game or units to freeze
-Fixed sound and graphics problems related to pt-defense attacks against standoffs
-Bring up a message when interstellar standoffs about to hit and can now focus on them
-Corrected logic that prematurely undid tractor beam rescue missions
-Improved ship's ability to move to less congested worlds when waiting for refits
-Improved AI's ability to choose smarter research topics
-AI players now do a better job in later part of the game, less money wasted on subversion/spying
-Fixed a bug that was causing AI ships/worlds not to update enough in later part of game
-No longer reseting crew settings when changing unit's aggression level
-Now clearing any world build requests when world goes to another player
-Fixed a bug related to scrapping ships with certain abilities
-Made AI less predicable on world attacks
-AI players now place more importance on world improvements
-Made random events more random and less game balancing
-AI now checks if target has an invincible shield before firing killer beams or planet killers
-Fixed a bug on Planets popup that resulted in improper sorting of planets
-Fixed several crash-to-desktop bugs
-Fixed a couple of bugs that caused game or units to freeze
-Fixed sound and graphics problems related to pt-defense attacks against standoffs
-Bring up a message when interstellar standoffs about to hit and can now focus on them
-Corrected logic that prematurely undid tractor beam rescue missions
-Improved ship's ability to move to less congested worlds when waiting for refits
-Improved AI's ability to choose smarter research topics
-AI players now do a better job in later part of the game, less money wasted on subversion/spying
-Fixed a bug that was causing AI ships/worlds not to update enough in later part of game
-No longer reseting crew settings when changing unit's aggression level
-Now clearing any world build requests when world goes to another player
-Fixed a bug related to scrapping ships with certain abilities
-Made AI less predicable on world attacks
-AI players now place more importance on world improvements
-Made random events more random and less game balancing
-AI now checks if target has an invincible shield before firing killer beams or planet killers
-Fixed a bug on Planets popup that resulted in improper sorting of planets