Page 1 of 1

Subs showing as surface fleet (multiple bugs?) [UPDATED]

Posted: Tue Dec 14, 2021 12:32 pm
by Nirosi
Hi again,

I the picture below, I tried to attack by air the Italian fleet (I assumed the night moves only helps during the unit's turns) but could not. This might be a first bug since if it (night) applies during both turns, one can simply keep a fleet always safe from air?

So then I tried to attack it with my subs (South of the image). It showed the Italians as target, but I could not "fire". Then I looked at the counter description and it was saying "2 subs", but was showing as surface fleet as you can see. So it made sense my subs could not target them, but in that cas my air should have.

Next turn, the fleet counter did revert back as a sub counter from what I could see. So whatever but it was seems gone and repaired but I thought I would mention it just in case it helps solves something.

Image

RE: Subs showing as surface fleet (multiple bugs?)

Posted: Wed Dec 15, 2021 12:45 pm
by Nirosi
Hum... came back!

Image

RE: Subs showing as surface fleet (multiple bugs?)

Posted: Wed Dec 15, 2021 8:06 pm
by AlvaroSousa
That is on the modder not my original counters. The modder made the mistake.

RE: Subs showing as surface fleet (multiple bugs?)

Posted: Wed Dec 15, 2021 8:52 pm
by Nirosi
Ha, thanks.

Still first time ever I see it and also not always... And it does interferes with operations since it stop air units to attack (even in nice weather in port in France when the bug appears). Will hope it does not appears too often.

RE: Subs showing as surface fleet (multiple bugs?)

Posted: Thu Dec 30, 2021 12:14 pm
by Nirosi
HI Alvaro,

Here again, but this time in a scenario with no MOD.

Image

RE: Subs showing as surface fleet (multiple bugs?)

Posted: Thu Dec 30, 2021 3:03 pm
by ncc1701e
And each time it looks like the subs have done a night move. I think this is the root cause of the problem.

RE: Subs showing as surface fleet (multiple bugs?)

Posted: Thu Dec 30, 2021 3:23 pm
by AlvaroSousa
Yea seems to only happen if the sub moves less than 6 hexes. I could replicate it. Ok something else to fix.