New Scenario (my first) for testing - Op SANDSTORM: Coalition vs Iran 2025
Posted: Wed Dec 15, 2021 4:56 pm
Hello all.
This is my first scenario that I've built totally from scratch to a standard I'm not horribly ashamed of and I humbly ask for the community to give me some feedback.
The points I'm especially looking for feedback on are the following:
1 - Is the slow-down / lag early on in the scenario due to the amount of missiles acceptable or should I try to space them out somewhat?
2 - Are the instructions provided, both on the Briefing screen and Special Message pop-ups detailed enough or are they too long / frequent?
3 - Is the scenario's pacing fine or does too much occur early in the game and therefore I need to add more "late" game substance?
4 - Is the scenario too hard or too easy?
Obviously, I welcome feedback unrelated to the above points too.
The Scenario:
Title - Straits of Blood: Operation SANDSTORM (Beta version 0.3)
Date - 03 Jan 2025.
Location - Persian Gulf.
Sides - Western Coalition Forces and the Middle East Coalition vs Iran.
Premise - With Iran only months, if not weeks, away from becoming a nuclear-armed power, the US, UK and Australia muster their forces for an air and missile strike against Iranian nuclear facilities and other infrastructure.
However, first of all, the coalitions must survival an Iranian onslaught consisting of hundreds of cruise and ballistic missiles against bases and oil facilities throughout the JOA. Using brand-new and experimental UAVs, Fifth Gen platforms and EB-1 / EB-2 aircraft from the secretive High-Technology Aerospace Weapons Centre, AKA Dreamland, it is your mission to stop Iran's nuclear programme dead in its tracks.
Notes:
This scenario is (another) demonstration of "mission creep" - what started off as a game where you defend your airbase has turned into a heavy Iranian missile strike and Coalition counter-attack. I'd love to have included naval play and satellites but I feel this scenario is already on the meatier side. I'd certainly recommend implementing resource saving measures - turning off Range Rings for all but the Selected Unit for example unless your PC is particularly powerful.
You will be heavily penalised for manned aircraft losses, but UAV losses will cost you very little. If the Al Udeid CAOC is destroyed, the game will end (as you'll be dead). Despite my efforts, the game may start with some of your units set to "WEAPONS HOLD". I can guarantee that you'll want to alter this before the shooting starts!
You should play with Special Messages turned on.
---------------------------------------------------------
EDIT
Version 0.4 now available.
Changes:
1 - Map now updated to DB492 Build 1147.38.
2 - Reduced Iranian missiles and spread the strikes out with some happening further into the scenario. There will still be a drop in performance once the missiles start flying but, certainly on my machine, crashes are very rare and it only lasts for 20-30mins.
3 - Removed the CG-21 Cruiser to offset the lower amount of Iranian missiles.
4 - Added an extra CF RQ-180.
5 - Upgraded the 40BS B-52Hs to the latest standard; all armed with the new AGM-158D-XR. Two more B-52Hs added to offset the lost of the CG's RGM-109Zs.
6 - Removed the XQ-222s and replaced with another sqn of X-47s.
7 - Triumph score is now 10000 VP.
8 - Tidied up the Events, Triggers and Conditions somewhat.
9 - Moved the UK Sky Sabre battery and Stormer SAM to Minhad to increase defence in that area.
10 - Tinkered with some of the AC ready times.
This is my first scenario that I've built totally from scratch to a standard I'm not horribly ashamed of and I humbly ask for the community to give me some feedback.
The points I'm especially looking for feedback on are the following:
1 - Is the slow-down / lag early on in the scenario due to the amount of missiles acceptable or should I try to space them out somewhat?
2 - Are the instructions provided, both on the Briefing screen and Special Message pop-ups detailed enough or are they too long / frequent?
3 - Is the scenario's pacing fine or does too much occur early in the game and therefore I need to add more "late" game substance?
4 - Is the scenario too hard or too easy?
Obviously, I welcome feedback unrelated to the above points too.
The Scenario:
Title - Straits of Blood: Operation SANDSTORM (Beta version 0.3)
Date - 03 Jan 2025.
Location - Persian Gulf.
Sides - Western Coalition Forces and the Middle East Coalition vs Iran.
Premise - With Iran only months, if not weeks, away from becoming a nuclear-armed power, the US, UK and Australia muster their forces for an air and missile strike against Iranian nuclear facilities and other infrastructure.
However, first of all, the coalitions must survival an Iranian onslaught consisting of hundreds of cruise and ballistic missiles against bases and oil facilities throughout the JOA. Using brand-new and experimental UAVs, Fifth Gen platforms and EB-1 / EB-2 aircraft from the secretive High-Technology Aerospace Weapons Centre, AKA Dreamland, it is your mission to stop Iran's nuclear programme dead in its tracks.
Notes:
This scenario is (another) demonstration of "mission creep" - what started off as a game where you defend your airbase has turned into a heavy Iranian missile strike and Coalition counter-attack. I'd love to have included naval play and satellites but I feel this scenario is already on the meatier side. I'd certainly recommend implementing resource saving measures - turning off Range Rings for all but the Selected Unit for example unless your PC is particularly powerful.
You will be heavily penalised for manned aircraft losses, but UAV losses will cost you very little. If the Al Udeid CAOC is destroyed, the game will end (as you'll be dead). Despite my efforts, the game may start with some of your units set to "WEAPONS HOLD". I can guarantee that you'll want to alter this before the shooting starts!
You should play with Special Messages turned on.
---------------------------------------------------------
EDIT
Version 0.4 now available.
Changes:
1 - Map now updated to DB492 Build 1147.38.
2 - Reduced Iranian missiles and spread the strikes out with some happening further into the scenario. There will still be a drop in performance once the missiles start flying but, certainly on my machine, crashes are very rare and it only lasts for 20-30mins.
3 - Removed the CG-21 Cruiser to offset the lower amount of Iranian missiles.
4 - Added an extra CF RQ-180.
5 - Upgraded the 40BS B-52Hs to the latest standard; all armed with the new AGM-158D-XR. Two more B-52Hs added to offset the lost of the CG's RGM-109Zs.
6 - Removed the XQ-222s and replaced with another sqn of X-47s.
7 - Triumph score is now 10000 VP.
8 - Tidied up the Events, Triggers and Conditions somewhat.
9 - Moved the UK Sky Sabre battery and Stormer SAM to Minhad to increase defence in that area.
10 - Tinkered with some of the AC ready times.

