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So ah what are Soviet, Italian & Romainian flags doing in graphics
Posted: Thu Dec 16, 2021 9:54 pm
by Tempest5
Just doing a copy and paste to put historical flag into the game (using someone else's mod from other DC game)and I discovered those ...ah... 'placeholders' [:D].
Matrix Games\Decisive Campaigns Ardennes Offensive\graphics\ardennesBIG
Oh yeah Hungarians are there to.
Winter is coming...again? [;)]
RE: So ah what are Soviet, Italian & Romainian flags doing in graphics
Posted: Fri Dec 17, 2021 2:57 pm
by Oberst_Klink
ORIGINAL: Tempest5
Just doing a copy and paste to put historical flag into the game (using someone else's mod from other DC game)and I discovered those ...ah... 'placeholders' [:D].
Matrix Games\Decisive Campaigns Ardennes Offensive\graphics\ardennesBIG
Oh yeah Hungarians are there to.
Winter is coming...again? [;)]
Leftovers from DC:CB etc.
Klink, Oberst
RE: So ah what are Soviet, Italian & Romainian flags doing in graphics
Posted: Fri Dec 17, 2021 3:07 pm
by eddieballgame
Much like the 'desert' templates for map editing not being available...yet.
Vic will, hopefully, make those available as well for creating scenarios.
RE: So ah what are Soviet, Italian & Romainian flags doing in graphics
Posted: Sat Dec 18, 2021 11:28 am
by Oberst_Klink
ORIGINAL: eddieballgame
Much like the 'desert' templates for map editing not being available...yet.
Vic will, hopefully, make those available as well for creating scenarios.
I s*ck with modding graphics, but did one ever attempt to convert the available desert or arid weather zone tiles from ATG or DC:CB / DC:B?
Klink, Oberst