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Gradient visuals

Posted: Sat Dec 18, 2021 2:44 pm
by billios65
Anyone made an alternative to the height maps used in the game? When zoomed in it looks like poppadoms currently. [8|]

RE: Gradient visuals

Posted: Sat Dec 18, 2021 2:56 pm
by ZygfrydDeLowe
ORIGINAL: billios65

Anyone made an alternative to the height maps used in the game? When zoomed in it looks like poppadoms currently. [8|]

Yes, the height is hard to parse. I think the edges of the hill hexes should be more pronounced.
Like for the maps made for Flashpoint Campaigns (it was a mod):
Image

RE: Gradient visuals

Posted: Sat Dec 18, 2021 3:30 pm
by MemoryLeak
i played for several hours and didn't realize there were elevations in the game.

I cannot discern any difference in heights from looking at the map, so this is just one more aspect of the game that I have to ignore because it poorly done. Gets old.

RE: Gradient visuals

Posted: Sat Dec 18, 2021 4:21 pm
by billios65
That looks easier on the eye, more natural, not sure about defining the hex edges like that though.

RE: Gradient visuals

Posted: Tue Dec 21, 2021 4:09 am
by Profender
ORIGINAL: ZygfrydDeLowe
ORIGINAL: billios65

Anyone made an alternative to the height maps used in the game? When zoomed in it looks like poppadoms currently. [8|]

Yes, the height is hard to parse. I think the edges of the hill hexes should be more pronounced.
Like for the maps made for Flashpoint Campaigns (it was a mod):
Image

Something like that would be great, lot easier on the eyes.

RE: Gradient visuals

Posted: Tue Dec 21, 2021 6:14 am
by briklebritt
Such a height map would be great..

RE: Gradient visuals

Posted: Tue Dec 21, 2021 11:47 am
by billios65
The snow map looks particularly good.

RE: Gradient visuals

Posted: Wed Jan 05, 2022 8:15 am
by Phoenix100
It's actually his (William's?)'paper' map, not snow. Beautiful though, yes.

RE: Gradient visuals

Posted: Sun Jan 09, 2022 11:43 pm
by spellir74
Note to map makers and modders...


THE SUNSHINE COMES FROM THE SOUTH WHEN EXPERIENCED BY THE NORTHERN HEMISPHERE!

(...For decades now and no one has said anything.)

.............
Further...

There is a line between realism -- "AMBIANCE" -- and tactical necessity.

No officer would use a map that sacrificed simple necessity for realism.


.............
[Where is the main tiller/wds site forum? Give that stuff a piece of my mind too.]

RE: Gradient visuals

Posted: Tue Jan 11, 2022 5:14 am
by spellir74
If one is making height maps, one should color-code "centric rings". E.g sea level (0m) is dark green, then 25m is lighter, etc, till yellows and browns for hills and mtns.

RE: Gradient visuals

Posted: Tue Jan 11, 2022 10:35 am
by spellir74
RE sunshine...

Shadows are thick in width; light strikes are thin. ...Like rocket science.

(...It's what plants crave.)