Land Combat Basics
Posted: Wed Dec 22, 2021 4:52 am
I'm new and I'm at a loss to understand basic land combat resolution. The manual leaves out some important basics.
So there seem to be two separate aspects to land combat:
1) Odds, which affect the retreat chance of the defender
2) Damage which affects strength and effectiveness loss of the involved units
@1
How are base odds calculated? Is it strength * XP * effectiveness?
The retreat check resulting from the odds-ratio is explained nicely in the manual.
@2
The manual states that in each combat round, a different "stat" of the units (artillery, guns, tanks, fire arms) is taken into account. What does that mean? At this point the manual lists 5 rounds, which coincides with the 5 OPs that units have. So is it true that some stats are only taken into consideration if you attack multiple times in a single round? Is it reset when the enemy retreats? But then again I noticed that I can still do damage as the attacker in the "defender's guns" combat round (round 2). How does it work?
Obviously the game somehow determines your units "power" somehow.
Then the attacked unit checks how much of that power it can prevent (using its defensive value somehow).
Then any power that could not be prevented is turned into damage.
Each point of damage leads either to a loss of 1 strength (50%) or a loss of an additional 1% (?) effectiveness (50%).
So there seem to be two separate aspects to land combat:
1) Odds, which affect the retreat chance of the defender
2) Damage which affects strength and effectiveness loss of the involved units
@1
How are base odds calculated? Is it strength * XP * effectiveness?
The retreat check resulting from the odds-ratio is explained nicely in the manual.
@2
The manual states that in each combat round, a different "stat" of the units (artillery, guns, tanks, fire arms) is taken into account. What does that mean? At this point the manual lists 5 rounds, which coincides with the 5 OPs that units have. So is it true that some stats are only taken into consideration if you attack multiple times in a single round? Is it reset when the enemy retreats? But then again I noticed that I can still do damage as the attacker in the "defender's guns" combat round (round 2). How does it work?
Obviously the game somehow determines your units "power" somehow.
Then the attacked unit checks how much of that power it can prevent (using its defensive value somehow).
Then any power that could not be prevented is turned into damage.
Each point of damage leads either to a loss of 1 strength (50%) or a loss of an additional 1% (?) effectiveness (50%).