Page 1 of 1
Manual Air management.
Posted: Mon Dec 27, 2021 7:40 am
by jhpanther
I am a bit confused. After I have moved AG's manually to the desired airfields, it seems they are moved around afterwards. Is that due to the stance setting ? Is it possible to avoid by some kind of locking ? I dont understand how you can place the desired airgroups on airfields, like recon on forward airfields and so on.
RE: Manual Air management.
Posted: Mon Dec 27, 2021 7:48 am
by loki100
ORIGINAL: jhpanther
I am a bit confused. After I have moved AG's manually to the desired airfields, it seems they are moved around afterwards. Is that due to the stance setting ? Is it possible to avoid by some kind of locking ? I dont understand how you can place the desired airgroups on airfields, like recon on forward airfields and so on.
are you mixing manual control with the AI assist?
If so (& it sounds like it), then there are 2 situations:
1) you have full AI-assist that kicks in when you press F12, if so this will over-ride any changes you made, so you have to set a HQ that will get the planes to where you want them etc
2) the alternative is to use the AI-assist by pressing the button, this will over-ride everything but then you can manually adjust (locations and directives) before pressing the F12. In that case, the actual orders and so on are a hybrid of the AI and your choices
RE: Manual Air management.
Posted: Mon Dec 27, 2021 8:35 am
by jhpanther
Thank you for answering. I use mix of manual and AI assist. What I want to, is being able to rebase AG's to a specific airfield and keep them there despite stance being tex. advance. So I think I want a setting where I can set an AG to "no rebasing". Is that or similar functionality possible ?
RE: Manual Air management.
Posted: Mon Dec 27, 2021 9:28 am
by loki100
not precisely.
the 'hold' stance in the AI assist is meant to keep units at their current bases unless you move the relevant HQ (& even then if the main front line remains static)
so that should do it, but there will be some churn as the AI has an eye on where the freight is and so on (& that, inevitably, is a bit variable)