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Interrupting the re-naming unit chain

Posted: Wed Dec 29, 2021 6:41 pm
by Teo41_ITA
Hi everyone!

Once again, I come up with a dumb question.

I managed to recreate the evolutionary history of the Soviet 9th Tank division, as shown here below. In the editor, I did use the "Use to rename:" function. But what if, let's say, the 104th Tank division gets totally destroyed (ie., in a pocket)? Does the 145th Tank brigade still form? Or will the loss of a unit break this chain of events?

Thanks!

EDIT: added picture in post

Image

RE: Interrupting the re-naming unit chain

Posted: Thu Dec 30, 2021 12:40 pm
by IslandInland
I would be interested in knowing the answer to this also.

RE: Interrupting the re-naming unit chain

Posted: Thu Jan 06, 2022 5:35 pm
by Teo41_ITA
Alright folks, I did some experiments using the RtL scenario with some custom modification.

Conclusion: whenever an intermediate unit (i.e.: the 145th tank brigade, from the figure in the first post) surrenders, the chain gets broken. Ideally, knowing which units will evolve into something else, should be a further incentive for the Soviet player to keep those units alive for as long as possible! [:)]