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Flying Sub
Posted: Thu Dec 30, 2021 3:07 pm
by Rasputitsa
Not sure how significant this is, but tracking a sub move into the South China Sea and the sub seems to have become airborne to pass overland in the Philippines, at hex (61,48) !

RE: Flying Sub
Posted: Thu Dec 30, 2021 3:13 pm
by ncc1701e
Good catch, this is not normal indeed.
RE: Flying Sub
Posted: Thu Dec 30, 2021 3:16 pm
by Rasputitsa
Not sure how good, as I may have dropped the catch.
I just checked the other stock scenarios, where this does not happen, so it might be something to do with the mods I have installed. [&:]
Edit : withhold the comment until I have had time to try and work out what's different in my scenario set-up.
RE: Flying Sub
Posted: Thu Dec 30, 2021 3:20 pm
by ncc1701e
Maybe, is the map changed by the mod?
RE: Flying Sub
Posted: Thu Dec 30, 2021 3:28 pm
by AlvaroSousa
If it is showing it means the modder tagged that tile as water possibly by accident. It doesn't replicate in the normal scenarios.
Love the map work.
RE: Flying Sub
Posted: Thu Dec 30, 2021 3:56 pm
by Rasputitsa
ORIGINAL: AlvaroSousa
If it is showing it means the modder tagged that tile as water possibly by accident. It doesn't replicate in the normal scenarios.
Love the map work.
The map/counter graphics are a combination of the work provided by various modders and the game fly-out shows the two adjoining hexes (61,48/60,48) as jungle/land hexes. The mods are graphic only and should not have affected the mapping, but something has changed, either way it's not a big issue and doesn't have much effect. [8D]
P.S. Great game, still working through the mechanics, but very enjoyable 'sweet spot'.
RE: Flying Sub
Posted: Fri Dec 31, 2021 12:56 am
by AlvaroSousa
Glad you like it.
RE: Flying Sub
Posted: Fri Jan 07, 2022 1:09 pm
by Rasputitsa
Went back over the maps for some modded scenarios and found several hexes where naval movement should be barred and wasn't and fixed that in the editor (land hexes had 'water' box checked).
This happened in scenarios where modded graphic files were added and don't know why, as no tile data was changed by me, but was altered from the stock scenarios, however, all fixed now. [8D]
Editor is still a mystery, but learning.
RE: Flying Sub
Posted: Fri Jan 07, 2022 4:59 pm
by AlvaroSousa
You probably accidentally fat fingered it. I think in the current editor I removed the sides so no mistakes can be done.
RE: Flying Sub
Posted: Fri Jan 07, 2022 6:12 pm
by Rasputitsa
The main thing is that it was fixable even for a technically challenged individual like me, so thanks for a system that even I can use, even if it took a bit of digging to find the problem.[&:]