Tournament: "Timed out games" problem
Posted: Mon Jan 03, 2022 12:34 pm
Hey.
I have been half holding my breath waiting to see how you would solve this issue.
A couple of questions, and a problem statement to follow.
1. What is defined as a "timed out" game?
2. Is the game timed out and scored as "timed out" regardless of the ingame situation? (for example, the other player might simply stop playing once it is clear that the result will be an overwhelming victory for the opponent. If it is then timed out, the winning player would be lowered from 90 base vps (for a decisive victory) to 75 if I understand right).
As it is the 1944 scenario well defines the problem otherwise.
It is nearly impossible to win as the axis, the battle is to determine whether the allies score a decisive or operational victory, and the cicumstances around it.
That means that your best possible base vps with nothing else added is 90vp (for a decisive win in your allied game) and 20vp (for an operational allied win in your axis game).
Currently a double time out awards a total of 150vps to the non offending player.
This should, in my opion, be at absolute most the base max vps expected in the scenario, or some approximation thereof. In this case 110vps.
Playing your games to the end should always be better than being awarded two byes.
I have been half holding my breath waiting to see how you would solve this issue.
A couple of questions, and a problem statement to follow.
1. What is defined as a "timed out" game?
2. Is the game timed out and scored as "timed out" regardless of the ingame situation? (for example, the other player might simply stop playing once it is clear that the result will be an overwhelming victory for the opponent. If it is then timed out, the winning player would be lowered from 90 base vps (for a decisive victory) to 75 if I understand right).
As it is the 1944 scenario well defines the problem otherwise.
It is nearly impossible to win as the axis, the battle is to determine whether the allies score a decisive or operational victory, and the cicumstances around it.
That means that your best possible base vps with nothing else added is 90vp (for a decisive win in your allied game) and 20vp (for an operational allied win in your axis game).
Currently a double time out awards a total of 150vps to the non offending player.
This should, in my opion, be at absolute most the base max vps expected in the scenario, or some approximation thereof. In this case 110vps.
Playing your games to the end should always be better than being awarded two byes.