Airboy's SC WW2 1939 Campaign
Posted: Wed Jan 05, 2022 1:05 pm
I've completed play, made screenshots, and described my play for the 1939 Storm over Europe campaign.
I’ve played the two earlier versions of this game.
I’m playing the 1939 Storm Over Europe grand campaign as the Axis Powers (Germany & Italy). A decisive victory requires holding Berlin, Rome, Warsaw, Paris, London and Moscow. Not an easy task! This is a long war which can run from 1939 to 1947.
In addition to all of the default rules, advanced rules, and scripts, I’m using the following options. Fog of War is on. If you know the locations of all enemy units, the game plays completely differently. I’m using soft build restrictions when buying units so I’m not straight-jacketed by historic choices made by Germany and Italy.
I’ve played the game through 1941 several times. There are two programming decisions which bug me. If the Axis declares war on Spain there is a big movement by the USA and the USSSR towards the allies. This is a much bigger movement than taking the Low Countries, Destroying France, and many other actions. I consider this unrealistic. The USSR hated Franco. The USA was not a fan.
Second, the USA is force-moved towards the Allies regardless of any decisions made by the Axis in 1941 and 1942. Germany will not declare war on the USA nor will Germany engage in commerce raiding in the Atlantic. Given these policy decisions, the USA should not be able to stir up an isolationist population against Germany and Italy as easily as was the case historically.
Strategic Command makes it easy to change the game parameters if you dig into the game scripts. To alter the (unjustifiable to me) degree of reaction to a declaration of war on Spain I unchecked the following programming scripts. Under Mobilization #1: Axis DoW Spain USA > allies. Under Mobilization #2: Axis Advances Spain USA > allies. To alter the drift towards the allies unrelated to German actions (such as taking Poland, the Low Countries, Crushing France, etc….) I’ve unchecked the scripts under Mobilization #3 of 1941 USA > Allies (there are two of these) and 1942 USA > allies.
Agree or disagree with my logic - but I have hopefully carefully described the parameters of the game I'm playing. Also, Strategic Command Rules Alt-History Gaming!
The USA will eventually enter the war against Germany. But Germany will not take actions directly harming the USA such as commerce raiding or stupidly declaring war on the USA.
I’ve played the two earlier versions of this game.
I’m playing the 1939 Storm Over Europe grand campaign as the Axis Powers (Germany & Italy). A decisive victory requires holding Berlin, Rome, Warsaw, Paris, London and Moscow. Not an easy task! This is a long war which can run from 1939 to 1947.
In addition to all of the default rules, advanced rules, and scripts, I’m using the following options. Fog of War is on. If you know the locations of all enemy units, the game plays completely differently. I’m using soft build restrictions when buying units so I’m not straight-jacketed by historic choices made by Germany and Italy.
I’ve played the game through 1941 several times. There are two programming decisions which bug me. If the Axis declares war on Spain there is a big movement by the USA and the USSSR towards the allies. This is a much bigger movement than taking the Low Countries, Destroying France, and many other actions. I consider this unrealistic. The USSR hated Franco. The USA was not a fan.
Second, the USA is force-moved towards the Allies regardless of any decisions made by the Axis in 1941 and 1942. Germany will not declare war on the USA nor will Germany engage in commerce raiding in the Atlantic. Given these policy decisions, the USA should not be able to stir up an isolationist population against Germany and Italy as easily as was the case historically.
Strategic Command makes it easy to change the game parameters if you dig into the game scripts. To alter the (unjustifiable to me) degree of reaction to a declaration of war on Spain I unchecked the following programming scripts. Under Mobilization #1: Axis DoW Spain USA > allies. Under Mobilization #2: Axis Advances Spain USA > allies. To alter the drift towards the allies unrelated to German actions (such as taking Poland, the Low Countries, Crushing France, etc….) I’ve unchecked the scripts under Mobilization #3 of 1941 USA > Allies (there are two of these) and 1942 USA > allies.
Agree or disagree with my logic - but I have hopefully carefully described the parameters of the game I'm playing. Also, Strategic Command Rules Alt-History Gaming!
The USA will eventually enter the war against Germany. But Germany will not take actions directly harming the USA such as commerce raiding or stupidly declaring war on the USA.