Upgrade vs Reinforce possibilities
Posted: Wed Jan 12, 2022 6:40 pm
Al, Is there any way to add to the current code a button, perhaps change the toggle for reinforce unit to be similar to the air mission toggle providing more options.
Options would be...
1) Do not Upgrade / Reinforce. Works like today.
2) Upgrade / Reinforce. Works like today. Let AI handle method.
3) ONLY Reinforce. Added option.
4) ONLY Upgrade. Added option
There are many times that counties have manpower issues and it is better to just Upgrade a unit to the next advancement rather than reinforce with inferior troops so that they can let their manpower recover.
This is especially huge for Germany in 43+ and Russia in 43+, and all the smaller allies when they actually build a unit.
For example...
Finland has a max of 30 manpower. If they build a large corp they now have 0 manpower and recover 1 per turn. It takes 10 to 15 turns to be able to reinforce again with experienced troops so I would rather just upgrade the infantry to the next year advancement than provide low end reinforcements.
Thanks for your time.
Options would be...
1) Do not Upgrade / Reinforce. Works like today.
2) Upgrade / Reinforce. Works like today. Let AI handle method.
3) ONLY Reinforce. Added option.
4) ONLY Upgrade. Added option
There are many times that counties have manpower issues and it is better to just Upgrade a unit to the next advancement rather than reinforce with inferior troops so that they can let their manpower recover.
This is especially huge for Germany in 43+ and Russia in 43+, and all the smaller allies when they actually build a unit.
For example...
Finland has a max of 30 manpower. If they build a large corp they now have 0 manpower and recover 1 per turn. It takes 10 to 15 turns to be able to reinforce again with experienced troops so I would rather just upgrade the infantry to the next year advancement than provide low end reinforcements.
Thanks for your time.
