Potential naval game improvement option.
Posted: Thu Jan 20, 2022 12:32 am
I have been playing all versions of Strategic Command since they first appeared many years ago, and in all that time one of the weakest part is the naval game, don't get me wrong it has improved over the years but some major issues still remain.
Something that could be fairly easily implemented in to the game is more target type options used other than just Naval, Carrier, Sub, and Transport. The one size fits all for target type naval is to simplified, and I feel it could benefit being expanded upon.
Small Naval, Medium Naval, Large Naval.
Small Naval = Destroyer,Torpedo boats,MTB
Medium Naval = Light Cruiser & Armoured Cruiser
Large Naval = Dreadnought,Pre-Dreadnought,Battlecruiser
For example in the game at the present time a Destroyer inflicts the same amount of damage regardless of the size of the naval unit it is attacking and that is just 1 point.
Now if we used the above combat types to calculate potential damage, the Destroyer could be more effective in game by attacking enemy Destroyers.
Destroyer attacking other Small Naval Target = 3 Points of damage
Destroyer attacking Medium Naval Target = 2 Points of damage
Destroyer attacking Large Naval Target = 1 point of damage
or
Cruiser attacking Small Naval Target = 4 points of damage
Cruiser attacking Medium Naval Target = 3 points of damage
Cruiser attacking Large Naval Target = 2 points of damage
or
Dreadnought attacking Small Naval Target = 5 points of damage
Dreadnought attacking Medium Naval Target = 4 points of damage
Dreadnought attacking Large Naval Target = 3 points of damage
Something that could be fairly easily implemented in to the game is more target type options used other than just Naval, Carrier, Sub, and Transport. The one size fits all for target type naval is to simplified, and I feel it could benefit being expanded upon.
Small Naval, Medium Naval, Large Naval.
Small Naval = Destroyer,Torpedo boats,MTB
Medium Naval = Light Cruiser & Armoured Cruiser
Large Naval = Dreadnought,Pre-Dreadnought,Battlecruiser
For example in the game at the present time a Destroyer inflicts the same amount of damage regardless of the size of the naval unit it is attacking and that is just 1 point.
Now if we used the above combat types to calculate potential damage, the Destroyer could be more effective in game by attacking enemy Destroyers.
Destroyer attacking other Small Naval Target = 3 Points of damage
Destroyer attacking Medium Naval Target = 2 Points of damage
Destroyer attacking Large Naval Target = 1 point of damage
or
Cruiser attacking Small Naval Target = 4 points of damage
Cruiser attacking Medium Naval Target = 3 points of damage
Cruiser attacking Large Naval Target = 2 points of damage
or
Dreadnought attacking Small Naval Target = 5 points of damage
Dreadnought attacking Medium Naval Target = 4 points of damage
Dreadnought attacking Large Naval Target = 3 points of damage