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Very nice so far
Posted: Thu Jan 20, 2022 1:54 pm
by jbmoore68
Purchased using Paypal and had no problems. Download and installation worked perfectly. Playing through tutorials now, everything working as I would expect. Very smooth on graphics and all so far. I am very impressed. I would highly recommend this game
RE: Very nice so far
Posted: Thu Jan 20, 2022 1:57 pm
by Jason Petho
Thank you so much!! I really appreciate that!
Make sure you grab the interim update, it will fix the Bootcamp 4 map lack of labels.
RE: Very nice so far
Posted: Thu Jan 20, 2022 2:00 pm
by jbmoore68
Yes already grabbed the update and installed using the mod enabler and that all worked perfectly also.
RE: Very nice so far
Posted: Thu Jan 20, 2022 2:00 pm
by Landser34
Just got it downloading now can't wait to run through a few scenarios
RE: Very nice so far
Posted: Thu Jan 20, 2022 2:08 pm
by Jason Petho
Thank you, Landser!
RE: Very nice so far
Posted: Thu Jan 20, 2022 2:24 pm
by dox44
same here. no problems. taking my time. wonderful. opening video and music worth price of game. just finished BC1 and heading to BC2.
very nice. easy to follow.
very much worth the wait.
Thanks to everyone!
and then another Thanks!
RE: Very nice so far
Posted: Thu Jan 20, 2022 2:25 pm
by hubertkj
Just downloaded the game as well as the update. Hopefully, can find some time later to knock out some of the Bootcamp scenarios.
Well done Jason and crew!
RE: Very nice so far
Posted: Thu Jan 20, 2022 2:27 pm
by Jason Petho
Thank you so much, dox44 and hubertkj!
RE: Very nice so far
Posted: Thu Jan 20, 2022 2:36 pm
by leftydad
There's an update? I bought the game and it's version 1.00. When I "check for updates", it says I've got the latest version. When I go to the game in MY PAGE, it doesn't list an update. And in the store it doesn't mention an update. If there's an update, I haven't been able to find it.
BTW, nice touch dedicating the game to John Tiller.
RE: Very nice so far
Posted: Thu Jan 20, 2022 2:46 pm
by berto
ORIGINAL: leftydad
There's an update? I bought the game and it's version 1.00.
No official update yet, but you can grab a collection of data file fixes (except for Binh Long and Bootcamp 4, mostly minor glitch fixes) here:
https://www.matrixgames.com/forums/tm.asp?m=5131062
RE: Very nice so far
Posted: Thu Jan 20, 2022 2:46 pm
by Crossroads
ORIGINAL: leftydad
There's an update? I bought the game and it's version 1.00. When I "check for updates", it says I've got the latest version. When I go to the game in MY PAGE, it doesn't list an update. And in the store it doesn't mention an update. If there's an update, I haven't been able to find it.
BTW, nice touch dedicating the game to John Tiller.
There's an interim update, or a patch, while we are putting together the actual 1.01 UPDATE. See
HERE.
RE: Very nice so far
Posted: Thu Jan 20, 2022 2:49 pm
by berto
We hand off to the publisher, Matrix/Slitherine, at the designated cut-off date, typically two weeks before actual release date. But in the interim, and far into the future, the QA testing continues. There Will Be Bugs. You can count on it. But hopefully not many. We go to extreme lengths to QA the product. More on that some other time.
RE: Very nice so far
Posted: Thu Jan 20, 2022 2:51 pm
by Phoenix100
Got it now. It looks VERY beautiful. Fantastic graphics. Great job. I love them. Lovely detail, nice new AI. Everything looking very pro. Nice to have an optional 2d only exec, though it's true the 3d graphics are so nice they might even convince me. Thanks!
I note the scrolling is quite jerky on the very large maps, in 2d even. I'm on a ryzen 6 core, running at 3.6, with 32GB ram and everything on an ssd, a GTX 1080Ti card (11GB), on a 2560x1440 screen. Do you think that some jerkiness is normal, or might there be a setting somewhere I'm missing.
RE: Very nice so far
Posted: Thu Jan 20, 2022 2:56 pm
by Jason Petho
I note the scrolling is quite jerky on the very large maps, in 2d even.
You could try turning off the labels, that would help, or if you have the hex coordinates on or things like that. Turning on the labels when you need them will speed things up.
RE: Very nice so far
Posted: Thu Jan 20, 2022 2:57 pm
by berto
ORIGINAL: Phoenix100
I note the scrolling is quite jerky on the very large maps, in 2d even. I'm on a ryzen 6 core, running at 3.6, with 32GB ram and everything on an ssd, a GTX 1080Ti card (11GB), on a 2560x1440 screen. Do you think that some jerkiness is normal, or might there be a setting somewhere I'm missing.
Yes, you can try things suggested here:
fb.asp?m=5132002
[*]Toggle OFF Options > Scrolling > Smooth Scroll.
[*]Toggle OFF Options > Labels, showing map labels only when you need them. Commit to memory the ` (backquote) hotkey for this purpose. Labels slow down the map action fiercely.
[*]Run the game via Vietnam_no3D.exe. That will diminish the graphics overhead tremendously.
I will make that a Tech Support FAQ.
RE: Very nice so far
Posted: Thu Jan 20, 2022 2:59 pm
by berto
ORIGINAL: Jason Petho
I note the scrolling is quite jerky on the very large maps, in 2d even.
You could try turning off the labels, that would help, or if you have the hex coordinates on or things like that. Turning on the labels when you need them will speed things up.
That is the single best thing you can do to speed up the map action. Learn to use the ` (back quote) label toggle hotkey!
RE: Very nice so far
Posted: Thu Jan 20, 2022 3:06 pm
by Phoenix100
Thanks. That makes no difference for me - turning off the labels. Maybe I'm complaining about normal behaviour. It's not really laggy, just not fast. It's only the very large maps. It's like they would be scrolling 8 hexes at a time, or some such, whereas, an (in fact) slower scroll of 1 hex at a time would look smoother. Messing around with smooth scroll etc doesn't change it for me. I wondered if there was a setting somewhere controlling the amount of space it skipped when scrolling, if you see what I mean? But it's all ok. CSME is the same. As indeed are all my JTS (WDS) games - they look graphically light, as it were (not like the kinds of games my children play...) yet the graphics are still quite challenging, it seems. But don't worry. It's cool. Enjoying it. Thanks.
RE: Very nice so far
Posted: Thu Jan 20, 2022 3:09 pm
by Phoenix100
Also, can I ask, is it only those scenarios where it is specifically noted in the briefing/description that the scripting engine is used for the AI? The manual suggests it will say 'CS Event Engine Enabled' for these scenarios. If it doesn't say this then they don't have this 'enhanced' AI?
RE: Very nice so far
Posted: Thu Jan 20, 2022 3:19 pm
by berto
Even if not explicitly marked as such, every one of the 107 scenarios is SAI'ed (Scripted AI'ed) to some extent, some much more so than others. A fair number are scripted both Side A and Side B.
RE: Very nice so far
Posted: Thu Jan 20, 2022 3:27 pm
by Jason Petho
The tournament scenarios do not have any scripting (they do have event scripting though!), as they are intended for head to head play, but all the others are scripted - at least one side (typically Side B)