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Actions on Opponent's Turn
Posted: Fri Jan 21, 2022 3:06 pm
by Primarchx
I'll get messages that a given unit is under fire from a certain hex but the message is up for just a second or two. How can I go back and review this info when it's my turn? As it stands I know my forces were shot at but I don't know who or from where.
RE: Actions on Opponent's Turn
Posted: Fri Jan 21, 2022 3:18 pm
by Jason Petho
Under options, you can have the dialog showing as Persistent, that would allow you to review the message before they disappear.
You wouldn't be able to see them after though.
RE: Actions on Opponent's Turn
Posted: Fri Jan 21, 2022 3:20 pm
by berto
Try either of
[*]Options > Reports > Delay > 1/2/3/4/5 [seconds delay, before auto-retiring]
[*]Options > Reports > Persistent [where the report persists until you click on the 'x' to retire it]
RE: Actions on Opponent's Turn
Posted: Fri Jan 21, 2022 3:23 pm
by Jason Petho
You can find it here!

RE: Actions on Opponent's Turn
Posted: Fri Jan 21, 2022 3:27 pm
by Primarchx
Got it, thanks! BTW, is there a way to get the current selected hex to be highlighted?
RE: Actions on Opponent's Turn
Posted: Fri Jan 21, 2022 3:44 pm
by Jason Petho
Make sure this is unchecked

RE: Actions on Opponent's Turn
Posted: Fri Jan 21, 2022 4:33 pm
by carll11
my hotspot never blinks ...not an issue really , just fyi.
RE: Actions on Opponent's Turn
Posted: Fri Jan 21, 2022 4:35 pm
by carll11
my hotspot never blinks ...not an issue really , just fyi.
RE: Actions on Opponent's Turn
Posted: Fri Jan 21, 2022 5:12 pm
by berto
It only blinks in 2D, not 3D.
Maybe I should change the menu item to read: Blink 2D Hot Spot
RE: Actions on Opponent's Turn
Posted: Fri Jan 21, 2022 8:26 pm
by carll11
ORIGINAL: berto
It only blinks in 2D, not 3D.
Maybe I should change the menu item to read: Blink 2D Hot Spot
Next time round yea, it would clear that up, thx!
RE: Actions on Opponent's Turn
Posted: Fri Jan 21, 2022 9:42 pm
by berto
Done. Available in CSVN 1.01 (and beyond).