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FOG bug
Posted: Sat Jan 22, 2022 6:28 pm
by alwaysdime
I am playing the 3rd bootcamp scenario. I have a unit just north of Hill 978. The exact hex is 35, 44. I tried moving SW into hex 34,44 and got a message saying I don't have enough action points to assault but I see no unit in that hex. This is kind of telling me an enemy is there despite not having spotted them.
I did turn off the Extreme FOG so that could be a factor here.
RE: FOG bug
Posted: Sat Jan 22, 2022 6:54 pm
by Jason Petho
No, that's not a bug. That is Way as Designed.
Even if the Enhanced Fog of War is off, there is still some Fog of War present.
RE: FOG bug
Posted: Sat Jan 22, 2022 8:26 pm
by alwaysdime
Its by design? I can't see the unit there but the game engine is telling me its there. If this is as designed then I should try to assault every hex around me to find out IF something is there. Its very "gaming" the system. I never saw this in EF2, WF, RS or ME.
RE: FOG bug
Posted: Sat Jan 22, 2022 8:27 pm
by Jason Petho
Yes, you can try and assault every hex that is there... and then when you cancel the assault you expend all your action points every time you try.
Yes, that is by design.
RE: FOG bug
Posted: Sat Jan 22, 2022 8:34 pm
by alwaysdime
I didn;t cancel an assault. I didn't have enough action points to assault. I guess you should try to assault every hex around a unit to determine if the game engine will tell you an enemy is present and then call in arty.
RE: FOG bug
Posted: Sat Jan 22, 2022 8:40 pm
by Jason Petho
Hmm, looking into that. That's not quite right.
RE: FOG bug
Posted: Sat Jan 22, 2022 9:34 pm
by Scud-from-theblitz.com
ORIGINAL: alwaysdime
I didn;t cancel an assault. I didn't have enough action points to assault. I guess you should try to assault every hex around a unit to determine if the game engine will tell you an enemy is present and then call in arty.
I think that's right. If the enemy wasn't in the hex, you'd have enough action points to enter it, but since it
is occupied you gets the "...not enough action points" message. I would interpret this as your point man is suspicious they're walking into something and holds up his fist halting the platoon. Next turn a decision will have to be made (ie, arty, assault, retreat, etc). Anyway, that's the way I see it.
Dave
RE: FOG bug
Posted: Sat Jan 22, 2022 10:40 pm
by theWombat
Not sure what the alternative would be--have you stumble into an abortive assault where you get wiped out? While allowing you to sort of stealth recon in certain situations might be a bit gamey sometimes, seems to me it's preferable to getting whole platoons wiped out because you had just enough points to move into a hex where an undetected enemy lurked, but not enough to actually defend yourself!
RE: FOG bug
Posted: Sun Jan 23, 2022 7:20 am
by Crossroads
I think how this detail plays out is that if a non-revealed unit op fires at you on your turn, but does not lose its concealment, then Not enough action point message appears if you try to move there. Otherwise, it should not do so. I will try to repeat this situation to see it myself.
RE: FOG bug
Posted: Sun Jan 23, 2022 5:08 pm
by berto
I will make a Status Bar messaging change in CSVN 1.01 that will mitigate this issue significantly.
RE: FOG bug
Posted: Tue Jan 25, 2022 9:45 pm
by alwaysdime
Here is an image of what I mean. I moved my unit 2 hexs and on the 2nd hex I get this. I would expect to walk into an ambush.

RE: FOG bug
Posted: Tue Jan 25, 2022 11:54 pm
by Jason Petho
Yes, this will be remedied in 1.01.