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Campaign Series - Guide for Modders!

Posted: Mon Jan 24, 2022 6:28 pm
by Crossroads
guideformodders.jpg
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Modders Welcome!

Modders welcome indeed!
  • We designed this game to be as modder-friendly as was feasibly possible
  • While Head-to-Head play uses encrypted files, against computer, what you see is what you can mod.
  • Use the JoneSoft Generic Mod Enabler (JSGME) manager, included in game install.

With JSGME you can safely activate and remove your mods while testing them out. Should anything go wrong, just reverse any change with a click of a mouse.

JSGME, use it. You have been warned.
  • A quick how-to on JSGME is available HERE
  • JSGME User Guide (JSGMEUG.pdf) is availabale at \Tools\JSGME folder.


Modding How-To - Further Reading

To get started on modding, here's some newer some older but still relevant guidelines we've written over the years. We hope they prove to be useful reading. Existing mods are often a good starting point, too. Have a look what's there in the Mods folder.

Here goes:


CSlint reporting and QA utilities - scenario designer's and modder's best friend!



Developer Diaries - Vietnam 1.x: (Redirects to CSLegion.com)


Developer Diaries - Middle East 2.x: (Redirects to CSLegion.com)


Developer Diaries - Middle East 1.x:


Developer Diaries - John Tiller's Campaign Series (JTCS) (Matrix JTCS Forum):


Middle East 1.x Work-in-Progress Coder Diaries:


JTCS 2.0 Coder Diaries (Matrix JTCS Forum):

JTCS 2.0 Work-in-progress Coder Diaries (Matrix JTCS Forum):


^^ These are all more or less relevant still, especially for an overview how things are done.


We're here to help you! Any questions, wishes, just post here and one of us will surely pick up. -- To be continued! [:)]



Re: Campaign Series - Guide for Modders!

Posted: Tue Mar 01, 2022 7:10 am
by Crossroads
edited to comply with new forum html tags