Design screen and ship bays
Posted: Wed Jan 26, 2022 11:49 am
Post watching a majority of the previews, I noticed that in the design screen the art for weapon types when changed across types didn't change the on-ship art asset weapon representation. For example, a laser or cannon or ion bomb type weapon had the same asset art it seemed, furthermore the different sizes (s,m,l) were not physically different in their on-ship representation.
Curious if there will be different art representations of ship components (engines, weapons, etc.), and the same asset used was more due to preview build or if the components are overall generalized to one art asset across different components for their on-ship representations?
Sorry for digging deep on this, but I am a bit of a ship design geek, and love when the minor details reflect the build/components I have selected. I can tell the weapon size, engine type, etc. visually.
Curious if there will be different art representations of ship components (engines, weapons, etc.), and the same asset used was more due to preview build or if the components are overall generalized to one art asset across different components for their on-ship representations?
Sorry for digging deep on this, but I am a bit of a ship design geek, and love when the minor details reflect the build/components I have selected. I can tell the weapon size, engine type, etc. visually.