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IDEA

Posted: Thu Jan 27, 2022 11:01 am
by YEROSA77
I suggest an idea could you put at the bottom place where you can see the data of the shift and the flags, another bar that specifies the course of the day to know time date and darkness? as it appears in panzer campaings

RE: IDEA

Posted: Thu Jan 27, 2022 12:14 pm
by jreebel
+1. I have always found it ridiculous that in some games where night gives way to day (or vice versa) that I don't know what turn that will happen on. Obviously in real life the participants know what time the sun will rise or set.

RE: IDEA

Posted: Thu Jan 27, 2022 12:38 pm
by Crossroads
ORIGINAL: jreebel

+1. I have always found it ridiculous that in some games where night gives way to day (or vice versa) that I don't know what turn that will happen on. Obviously in real life the participants know what time the sun will rise or set.
You can find that information at Status > Scenario Information dialog.

RE: IDEA

Posted: Thu Jan 27, 2022 12:43 pm
by Crossroads
Here's scenario information dialog from Day Bataille #1: notice the night - day - night shift there, and the turns they take place, as well as the visibility for each turn.

This is actually why I personally like to have Variable Visibility optional rule always on, this is way too informative here. More FOW the better! [:D]

Image

RE: IDEA

Posted: Thu Jan 27, 2022 4:53 pm
by Phoenix100
What about how long each turn takes? Is it 6 minutes?

RE: IDEA

Posted: Thu Jan 27, 2022 4:54 pm
by Jason Petho
Turn length is variable, depending on the action being portrayed.

RE: IDEA

Posted: Thu Jan 27, 2022 11:18 pm
by jreebel
Doh! Thanks, just getting started on Vietnam so hadn't seen that yet.

RE: IDEA

Posted: Fri Jan 28, 2022 2:39 am
by Crossroads
You're welcome, jreebel!