Page 1 of 1

CSVN 1.01B - Giong Dinh issues

Posted: Fri Jan 28, 2022 2:54 pm
by sardpl
With reference to the attached screenshot:

In hex (7,29) there are a 60mm mortar (IF capable) and a 57mm RCRL (IF not capable). It looks like that selecting both units and pressing ctrl + RB, the 57mm would be scheduled for IF.

Both hexes (11,29) and (11,30) contain a building, but (11,30) seems to be a hard target, while (11,29) is not. Unit 57mm RCRL can fire to (11,29) but not to (11,30) (message: range exceeded). Two kinds of building are not documented in the manual.

The terrain box states that the morale modifier is 5 for (11,30) and 3 for (11,29). The map morale modifier displays 3 for both hexes.

If needed, a save file is available.

Please consider this as constructive comments to help you polishing this fine product.

Stefano

RE: CSVN 1.01B - Giong Dinh issues

Posted: Fri Jan 28, 2022 3:00 pm
by Jason Petho
Yes, please post the save file (with the older and oldest files too!)

RE: CSVN 1.01B - Giong Dinh issues

Posted: Fri Jan 28, 2022 3:01 pm
by Jason Petho
Please consider this as constructive comments to help you polishing this fine product.

Thank you so much!!

RE: CSVN 1.01B - Giong Dinh issues

Posted: Fri Jan 28, 2022 3:09 pm
by Jason Petho
The terrain box states that the morale modifier is 5 for (11,30) and 3 for (11,29). The map morale modifier displays 3 for both hexes.

Ah yes, I see what you mean.

There are additional entrenchments in that hex which make the morale modifier 5 instead of 3.

RE: CSVN 1.01B - Giong Dinh issues

Posted: Fri Jan 28, 2022 3:10 pm
by Jason Petho
Both hexes (11,29) and (11,30) contain a building, but (11,30) seems to be a hard target, while (11,29) is not.

This part I am trying to understand why, I would need to see your file to be sure.

There are no hard targets in the scenario near that hex.

RE: CSVN 1.01B - Giong Dinh issues

Posted: Fri Jan 28, 2022 3:11 pm
by Jason Petho
In hex (7,29) there are a 60mm mortar (IF capable) and a 57mm RCRL (IF not capable). It looks like that selecting both units and pressing ctrl + RB, the 57mm would be scheduled for IF.

Ah yes, the RCRL is not IF capable, seems like a tweak is needed there with how the action is worked.


RE: CSVN 1.01B - Giong Dinh issues

Posted: Fri Jan 28, 2022 3:55 pm
by sardpl
Here is the save:
https://1drv.ms/u/s!AgLBacuSY9NDhOZPB88gyURQWiEpyg

Sorry I don't have the older and oldest saves.
An additional entrenchment shouldn't modify the displayed value as it is not visible with FOW.

S

RE: CSVN 1.01B - Giong Dinh issues

Posted: Fri Jan 28, 2022 3:56 pm
by Jason Petho
Thank you!! I will take a peek!

RE: CSVN 1.01B - Giong Dinh issues

Posted: Fri Jan 28, 2022 4:04 pm
by Jason Petho
Yes, confirmed. I see what you mean regarding the targeting.

RE: CSVN 1.01B - Giong Dinh issues

Posted: Sat Jan 29, 2022 5:43 am
by sardpl
Points 2 and 3 - further considerations.

The difference between hexes (11,29) and (11,30) is that (11,30) contains a trench, while (11,29) does not.
Does the trench transform the hex in an hard target?
This would explain why the 57mm RCRL can't fire in it, being inside the soft target range, but outside the hard target range.

In any case you can discover an information that should be hidden, observing the info box or trying to fire from an appropriate distance.

Stefano

RE: CSVN 1.01B - Giong Dinh issues

Posted: Sat Jan 29, 2022 12:50 pm
by berto

No, the issue relates to the targeted enemy being concealed (hidden).

Not a trivial thing to fix, possible Fix One Thing, Break Another situation. Nevertheless, we will ponder a fix.