Page 1 of 1

CMO v1.04 Update - Build 1147.41

Posted: Sat Feb 05, 2022 4:59 am
by Dimitris
Download: https://drive.google.com/file/d/1B-U3sS ... sp=sharing

To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.41 Release Notes (changes from Build 1147.40)
-------------------------------------------------------------------------------------------------

* ADDED: Three QoL requests from forum: https://www.matrixgames.com/forums/tm.a ... 4&mpage=11
- Able to sort planes/boats in the air operations/boat operations by ready time / loadout
- Ability to hide/show unavailable aircraft on Air-Ops window.
- Hangar/dock now show capacity occupied/total capacity (occupied percentage)

* Added menu button to delete waypoint and shortcut info

* FIXED: Changing mission creates unnecessary way point
* FIXED: Delete shortcut not working --- Deleting a waypoint was deleting units in some cases
* TWEAK: Aircraft with phased-array radars crank more conservatively (reduced angle off-target) to compensate for the reduced radar off-boresight gain

RE: CMO v1.04 Update - Build 1147.41

Posted: Sat Feb 05, 2022 5:05 am
by Swant
Thank you!

RE: CMO v1.04 Update - Build 1147.41

Posted: Sat Feb 05, 2022 5:31 am
by Parel803
thanks, nice
regards GJ

RE: CMO v1.04 Update - Build 1147.41

Posted: Sat Feb 05, 2022 6:31 am
by nukkxx5058
Great to see this fantastic software continuously improving ! Thank you ! [&o]

RE: CMO v1.04 Update - Build 1147.41

Posted: Sat Feb 05, 2022 11:06 am
by cmanouser1
Great focus on QoL in recent patches [&o]

RE:

Posted: Sat Feb 05, 2022 1:32 pm
by WillpowerDisturbance
Thank you fixing the delete shortcut! Question about the occupied percentage for airbases. From experimenting, it seems that it is based on the size of the aircraft, a 3MN-1 Bison B is four spaces while a A-29A is only one. In Aegean In Flames (Kastelli FAB) there is a total occupancy of 181 but I'm only able to get a maximum of 141/181 (78%) by adding 127 A-29s. I'm not sure what the other 40 spaces are for or if they can be used. This seems to be the case of all airbases and single-unit airfields. Is it intentional to not be able to get to 100%?

RE: RE:

Posted: Sat Feb 05, 2022 2:23 pm
by KnightHawk75
Thank you for the updates and critical fixes.

RE: RE:

Posted: Sat Feb 05, 2022 4:02 pm
by eleos
Good job devs.

RE: RE:

Posted: Sat Feb 05, 2022 4:06 pm
by thewood1
ORIGINAL: WillpowerDisturbance

Thank you fixing the delete shortcut! Question about the occupied percentage for airbases. From experimenting, it seems that it is based on the size of the aircraft, a 3MN-1 Bison B is four spaces while a A-29A is only one. In Aegean In Flames (Kastelli FAB) there is a total occupancy of 181 but I'm only able to get a maximum of 141/181 (78%) by adding 127 A-29s. I'm not sure what the other 40 spaces are for or if they can be used. This seems to be the case of all airbases and single-unit airfields. Is it intentional to not be able to get to 100%?

Why would you ask a detailed question like that here? Its going to get buried and lost. I would suggest asking in the main forum.

RE: CMO v1.04 Update - Build 1147.41

Posted: Sat Feb 05, 2022 4:15 pm
by FifthDomain
Excellent, thanks

RE: CMO v1.04 Update - Build 1147.41

Posted: Sat Feb 05, 2022 8:06 pm
by HalfLifeExpert
Great! downloading now.

RE: CMO v1.04 Update - Build 1147.41

Posted: Sat Feb 05, 2022 9:08 pm
by c3k
Thanks!

RE: CMO v1.04 Update - Build 1147.41

Posted: Mon Feb 07, 2022 9:05 pm
by AlexinCT
Awesome!

You gents (and ladies if there are ladies) rock!