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WP2 Update
Posted: Fri Feb 11, 2022 10:52 am
by AlvaroSousa
I am really thankful for having such a great group of players that help me find issues with the game and do balance testing. Your patience and input mean a great deal to me. I put a lot of extra time into my games that perhaps other developers might not. Except Hubert Cator. He puts in a lot of hours on updating his games as well.
WP engine was my first coding adventure in 25 years. Unity Engine was hard to learn as well. So lots of coding mistakes.
The WP2 engine is being developed using the concepts from WP1 engine but in a better structured fashion to make bugs much easier to find and correct. It's amazing what I have learned since ~2013 when I first started WP1 engine.
The data is being structured differently to cascade information so I don't have to hunt things down. The balancing we are doing now will make the WP2 scenarios have better balance out the door. It will have better graphics, better map, better options.
I just wish I had the opportunity to do this earlier in my life so I have more time to make more games. I have 2-3 more games in my head after the next 2. Now if I could only clone myself to double productivity.
All this here could not be possible without all of you contributing. So thank you.
RE: WP2 Update
Posted: Fri Feb 11, 2022 2:35 pm
by sveint
I thouroughly enjoy your games. If I weren't so busy I'd ask to contribute [:)]
RE: WP2 Update
Posted: Fri Feb 11, 2022 2:56 pm
by ncc1701e
Your two first games are very good. Gameplay is excellent. In many wargames, naval aspect is always behind land and air warfare. But in your game, you have managed to do a naval system that is well thought out.
For WP2, I just hope that the geography, map looking and the position of the cities, rivers will be a little better respected.
RE: WP2 Update
Posted: Fri Feb 11, 2022 3:51 pm
by CHINCHIN
Thank you for these great games, and for continually improving them.
I look forward to WP2 and the other games you have in mind, they are sure to be as great as WP1.
I miss a game of empire building, in the style of Imperialism 2, or civilization, but with combat similar to WP, I hope you have something like that in mind.
RE: WP2 Update
Posted: Fri Feb 11, 2022 5:44 pm
by Nirosi
Thanks for you games Alvaro.
Make sure that you eat well and that you get a lot of sleep. We need you to have a long life [;)]
RE: WP2 Update
Posted: Sat Feb 12, 2022 12:45 am
by generalfdog
good to hear, your games are great and getting better every day, hope you can post some screen shots something else tantalizing soon! keep up the good work
RE: WP2 Update
Posted: Sat Feb 12, 2022 5:50 pm
by sveint
You are keeping the scale for WP2 right?
RE: WP2 Update
Posted: Sat Feb 12, 2022 6:07 pm
by AlvaroSousa
Yes it is the perfect scale for this kind of game in my opinion. Also making one of a smaller scale is too difficult for a one man show.
RE: WP2 Update
Posted: Sun Feb 13, 2022 9:47 am
by ncc1701e
Sorry which scale? Since WP2 is global and WPE and WPP does not have the same scale. I like the scale of WPE and I don't want it to be reduced due to WPP.
RE: WP2 Update
Posted: Sun Feb 13, 2022 11:06 am
by MorningDew
Probably referring to unit scale and not necessarily map scale.
RE: WP2 Update
Posted: Tue Feb 15, 2022 5:38 pm
by AllenK
I thought I read in another thread that Alvaro was considering having two maps in a similar way to the WiF board game. European theatre on the WPE scale and Pacific theatre on the WPP scale. Links between the maps through the transfer loops system.
RE: WP2 Update
Posted: Wed Feb 16, 2022 2:08 am
by AlvaroSousa
That is right except it will be at the current scales Eur-40km, Pac-80km per hex. Similar to WIF.
The Pacific is 4x the size of Europe. It is unplayable at WPE level.
RE: WP2 Update
Posted: Wed Feb 16, 2022 4:19 am
by abl3arch3r
I'm new here but I have been playing WP for a little bit and it's so much better than a lot of other WWII games imho.
Will the global map have all the theaters of conflict? I would love to see Ethiopia/Somaliland!
RE: WP2 Update
Posted: Thu Feb 17, 2022 3:37 pm
by AlvaroSousa
No just the two maps linked together.
Creating a full world map would create several problems with turn length, tediousness, and computer opponent issues.
It is the reason why SC3 Global is a smaller scale. It is just not practical to make it Euroscale.
RE: WP2 Update
Posted: Thu Feb 17, 2022 3:44 pm
by 76mm
Just curious, doesn't Matrix have its own game engine of some kind (I think it is called Archon)? Seems like several of Matrix's games have been developed using it. Have you considered using that instead of Unity?
RE: WP2 Update
Posted: Thu Feb 17, 2022 4:48 pm
by stjeand
ORIGINAL: AlvaroSousa
No just the two maps linked together.
Creating a full world map would create several problems with turn length, tediousness, and computer opponent issues.
It is the reason why SC3 Global is a smaller scale. It is just not practical to make it Euroscale.
Creating a full world map would create several problems with turn length, tediousness, and computer opponent issues.
To bad it would not work to have 2 separate games...one WPE and one WPP that would work together.
Less work on the CPU / AI as well as scale could remain.
RE: WP2 Update
Posted: Thu Feb 17, 2022 8:48 pm
by AlvaroSousa
ORIGINAL: 76mm
Just curious, doesn't Matrix have its own game engine of some kind (I think it is called Archon)? Seems like several of Matrix's games have been developed using it. Have you considered using that instead of Unity?
If I did I would have to rewrite everything. I already have the base functions and objects for WP2 engine done. Much easier for me to use my WP2 engine than theirs.
RE: WP2 Update
Posted: Thu Feb 17, 2022 8:50 pm
by AlvaroSousa
ORIGINAL: stjeand
ORIGINAL: AlvaroSousa
No just the two maps linked together.
Creating a full world map would create several problems with turn length, tediousness, and computer opponent issues.
It is the reason why SC3 Global is a smaller scale. It is just not practical to make it Euroscale.
Creating a full world map would create several problems with turn length, tediousness, and computer opponent issues.
To bad it would not work to have 2 separate games...one WPE and one WPP that would work together.
Less work on the CPU / AI as well as scale could remain.
Well it is also about being practical. While wargamers think they want some full huge 40km per hex world map..... they don't. It is really a huge hassle to maneuver that map.
RE: WP2 Update
Posted: Fri Feb 18, 2022 8:28 am
by stjeand
Some don't want that true...
RE: WP2 Update
Posted: Sat Feb 19, 2022 11:20 am
by canuckgamer
Looking forward to WP2. A added feature that I would like to see is the ability to intercept units embarking on to transports at the embarkation hex. Currently, units in a port can merely load on to transports and escape with no damage even if the port is blockaded or within range of enemy naval and air units.