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MPPs

Posted: Sun Feb 13, 2022 6:58 pm
by forestrouse
I have been evaluating where my strategy is going wrong playing either the Allies or Axis. I have been playing against the AI and periodically checking the research and unit production levels.

The question I have is about MPPs. I am playing giving the AI experience but no MPP bonus to gauge when one should have a specific level of research and what approximately the opposing player can buy.

What I see is that the MPPs are generally about 10-20% above what I achieve when I play that side. Is there a specific game action that increases the MPP production that I am missing?

I am investing in Industrial production quite heavily as either Axis or Allies.

RE: MPPs

Posted: Mon Feb 14, 2022 11:36 pm
by Elessar2
There is an at-start setting that gives them up to 20% more income. Higher difficulties also mean extra units, on top of the ones from 20% bonus. If I crank both of those settings to max the AI will end up swimming in units sooner or later-I can kill dozens of UK ground and air units, and he can always buy them back fairly quickly.

RE: MPPs

Posted: Mon Feb 14, 2022 11:45 pm
by Taxman66
If you given the AI and Experience bonus, maybe it is more effective attacking/defending against convoy raids & strat bombing?

RE: MPPs

Posted: Tue Feb 15, 2022 11:20 am
by forestrouse
Humm - interesting.

First, I give the AI expert level, +2 spotting, experience bonus (currently at +1), but no MPP bonus. Specifically I want to understand what is generally feasible by a human opponent in a game. I've certainly noticed that when I give the AI an MPP bonus, the opposing side does swim in units as Elessar says.

Second, when I look at the Strat/Convoy raids - I don't see that the raw numbers don't explain what I am seeing as the difference. However, it does bring to mind that the recovery takes time (only 1 MPP per turn per resource) and the statistics do not take that into account. So maybe the more effective strategic bombing and convoy raiding does explain the 10-20% drop relative to the AI.

Thanks both of you for the note. More to consider in the game hopper.

Forest