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Animation Graphics Variety

Posted: Wed Feb 16, 2022 11:46 pm
by berto

It maybe escapes your notice, but if you follow the action closely, you might observe great variety in the game's combat animations.

For example, in the attached AnimateIndirectFireExplosion0d file, you will observe the many different explosion types, and early stops and starts.

In addition, the game code mixes it up, with sometimes one, sometimes two, often three explosions per arty fire, with randomized patterns and sequences.

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RE: Animation Graphics Variety

Posted: Wed Feb 16, 2022 11:48 pm
by berto

Assault animations are even more varied. Look at the variety, in particular the gaps in the frame sequencing, in the attached AnimateAssaultExplosion0d file.

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RE: Animation Graphics Variety

Posted: Thu Feb 17, 2022 1:58 am
by Rosseau
Yes, I've been more amazed at the detailed programming and scenario design to notice this cool graphics stuff.

Anyway, I heard that A Wargamers Needful Things web site is close to approving a 6,000-word review of the game.

Best wishes!