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Changing HQ
Posted: Sat Feb 19, 2022 7:10 am
by havoc1371
Why does a unit lose half its readiness for changing its HQ? I understand the disruption to its supply chain, but that seems a bit harsh, especially if the unit didn't move, and its new HQ is only a couple of hexes away.
RE: Changing HQ
Posted: Sat Feb 19, 2022 8:29 am
by ernieschwitz
The official explanation is it causes a disruption to its chain of command.
There is probably a game technical reason too. I am just not sure what it is. I could imagine someone however switching units to HQs with better Staff numbers to ensure a better combat result, if there wasn't a hit to readiness.
It doesn't have to be that way though. There are scenarios and mods out there where the penalty is less, or completely gone.