War Score & weariness
Posted: Mon Feb 21, 2022 12:41 am
I've been watching DasTactic's play through, and in his second war he appears to have quite a high war score of +245 in his favour. This is entirely down to Enemy ships and bases being lost and I'm surprised that the AI doesn't offer any systems in a peace offering - Just a white peace. Is that because there's been no planetary surface combat yet, do you think?
In addition, I find it odd that he can't demand systems / money either. But to clarify, I assume he can't as he hasn't tried to create peace for a while now and just flatly refuses the enemies offers of peace.
I understand that his aim is to wipe out their space fleet and logistics, but my question is based on the games mechanics - At what stage to planets / systems get offered or can be demanded without planetary warfare? Or is that necessary? i.e Do these mechanics exist in the game? His series makes me think war Weariness only applies to ground occupation, as there is none yet and he's not invaded any planets.
Thanks folks and sorry for the rambling questions.
In addition, I find it odd that he can't demand systems / money either. But to clarify, I assume he can't as he hasn't tried to create peace for a while now and just flatly refuses the enemies offers of peace.
I understand that his aim is to wipe out their space fleet and logistics, but my question is based on the games mechanics - At what stage to planets / systems get offered or can be demanded without planetary warfare? Or is that necessary? i.e Do these mechanics exist in the game? His series makes me think war Weariness only applies to ground occupation, as there is none yet and he's not invaded any planets.
Thanks folks and sorry for the rambling questions.