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1913 - The Great Game - Feedback

Posted: Mon Feb 21, 2022 8:21 am
by Keenan
Hi,

not sure if it is expected but in case the author (Hubert mentioned Rainer Klahold but I could not find a user to pm him directly) of "1913 - The Great Game" appreciates some feedback, I can share some initial findings (after playtesting the two first years):

1. One event causes the Ottomans to get back to 0% mobilization after Russia attacks Persia (an Ottoman minor), I suppose it was intended the other way around (otherwise the Ottomans would be scared off in full by an Russian aggression in the area which would be a bit weird):
#NAME= Ossm.R. mobilized after russian attack on Persia
;100 activation increase towards Entente
#MOBILIZATION= [100,100] [2]
-->
#NAME= Ossm.R. mobilized after russian attack on Persia
;100 activation increase towards CP
#MOBILIZATION= [100,100] [1]
2. Seems Latvia and Estonia have been switched out geographically.
3. The capital for Finland is technically a Major Capital not a regular (Minor) one.
4. Just cosmetics: In South America there are a few orphaned hexes (5) which belong to Australia and Brunei.
5. Just cosmetics: Eastern German Africa seems to use Czech graphics (HQ flag [not really relevant], active symbol).
6. An oddity on coastal forts: They seem to possess one AP (even though I could not move any existing one operationally) and in my game Russia started to build them a) on the Persian border and b) moved them into Persia via road as kind of very slow artillery.
7. Open point: The convoy option from Japan to Germany was deactivated for me as soon as South Africa joined the Entente (technically the convoy route moves through the (initial neutral) Capetown port which seems to cause this blocking effect). Could be both by design or just a glitch.
8. Resources in Russia have been reduced in max strength (towns to 6 for example - possibly to make things harder for invaders while allowing full supply for the Russians themselves), however settlements (supposed to be the smallest ones) retain a max value of 8. Is this by design?

So the first one can be annoying for players but the rest seems minor stuff to me.

And again thanks a lot for both putting the work in and sharing with the community. The scenario looks great!



RE: 1913 - The Great Game - Feedback

Posted: Mon Feb 21, 2022 5:48 pm
by CaesarAug
Yes, and there are some other mismatched, isolated hexes: Brazil and Arabia.

Argentina was not itself: the entire country was assigned to a neutral Black ownership.
And then when I edited all the hexes to belong to Argentina, there was a further mismatch with Arabia controlled by the Ottoman Empire.

After editing the correct Country ID to 5 for Argentina (it is Arabia in game-default) things started to look up. But the capital of Buenos Aires does not show the correct flag sprite. I managed to edit that as well… but for some reason that escapes me, it doesn’t show up corrected in the editor…

RE: 1913 - The Great Game - Feedback

Posted: Tue Feb 22, 2022 1:21 am
by bortutoth
The Ottoman Empire starts with 850% National Morale, which should be 85%, I guess

RE: 1913 - The Great Game - Feedback

Posted: Tue Feb 22, 2022 11:51 pm
by rainerklahold
Good Morning,

I am the developper of the mod. Thanks for your feedback.

I will fix the broken script to Ossm.Reich and also the broken morale. Fortress artillery has low movement, but requires 1 point to transport it by rail. To be honest, I didn't think about South America :) sorry for that.

I hope all players will find my instructions in

\steam\SteamLibrary\steamapps\common\Strategic Command World War I\Community Pack\Campaigns\_1913 The Great Game' subfolder via the 'The Great Game.rtf' document file.

Rainer



Re: 1913 - The Great Game - Feedback

Posted: Mon Mar 14, 2022 9:13 pm
by cicciopastic
i did not find many info about this mod ... just a question: why is japan on the CP side?

Re: 1913 - The Great Game - Feedback

Posted: Mon Mar 21, 2022 3:45 pm
by rainerklahold
Hi bortutoth ,

You find the information in my rtf' document file and this is in Your PC subfolder here:

\steam\SteamLibrary\steamapps\common\Strategic Command World War I\Community Pack\Campaigns\1913 - The Great Game'

there is the

RTF document file called: "1913 - The great game"

Japan is a CP power, because I like to play Germany and Japan. If Japan is on the side of the Entente or neutral, there would not happen a lot in asia; historically correct but not that exciting

Have fun

Re: 1913 - The Great Game - Feedback

Posted: Fri Mar 25, 2022 8:26 pm
by cicciopastic
ok tks ... this is just a game after all !!!! :)

Re: 1913 - The Great Game - Feedback

Posted: Wed Jan 25, 2023 12:52 am
by JMCDinTO
Tried playing the 1913 scenario and had two issues:

1. Bug in the production of the British unit from Kenia - Nairobi. When they start to appear they show up in the Chinese force pool and are infinitely able to be filled into open spaces around Nairobi. As such you can fill the entire country (then continent) with free British divisions.

This appears to be purely as the units show up in the wrong Nations force pool reinforcements.

2. Diplomacy is broken in the scenario. Major powers get around 1,000 points each to spend. Playing the Entente spend them all first on the British until they join, then all on the USA and don't build any units (likely no war until around mid-1914).

Doing this I got the British around early 1917 and the USA joining in August 1914 just in time to declare war on the Central Powers with the full US production growing.

Something really needs to be done to either increase the cost of diplomacy spend (double minimum for major powers like the US as units are around double cost) and limit the ability to buy US chits until some WW1 actual events allowed the Entente to really lobby the US to join the war.

No so sure about the Japan as a major power in WW1 era, but it is just a game.

Re: 1913 - The Great Game - Feedback

Posted: Wed Jan 25, 2023 12:52 am
by JMCDinTO
Tried playing the 1913 scenario and had two issues:

1. Bug in the production of the British unit from Kenia - Nairobi. When they start to appear they show up in the Chinese force pool and are infinitely able to be filled into open spaces around Nairobi. As such you can fill the entire country (then continent) with free British divisions.

This appears to be purely as the units show up in the wrong Nations force pool reinforcements.

2. Diplomacy is broken in the scenario. Major powers get around 1,000 points each to spend. Playing the Entente spend them all first on the British until they join, then all on the USA and don't build any units (likely no war until around mid-1914).

Doing this I got the British around early 1917 and the USA joining in August 1914 just in time to declare war on the Central Powers with the full US production growing.

Something really needs to be done to either increase the cost of diplomacy spend (double minimum for major powers like the US as units are around double cost) and limit the ability to buy US chits until some WW1 actual events allowed the Entente to really lobby the US to join the war.

No so sure about the Japan as a major power in WW1 era, but it is just a game.

Re: 1913 - The Great Game - Feedback

Posted: Sat Dec 23, 2023 3:47 pm
by Ason
Alot of broken decisions, i believe i have had 3 decisions so far as germany (currently oct 15 1915) but none of these decisions displayed any text, i could just guess what they do…

Alot of blank popups also, mostly when units and partisans get created.

Overall im very impressed with the map, its what i wanted in sc for along time, but very dissapointed with the lack of decision events and popups (those really give life to the game).
2 years ingame time and only 3 decisions so far and all for germany iirc.

Im surprised to see some of the reported bugs still havent been fixed more than a year later..

Re: 1913 - The Great Game - Feedback

Posted: Fri Jan 19, 2024 2:20 pm
by Viking67
If Japan is CP, then Japanese advances in China should mobilize USA.

Re: 1913 - The Great Game - Feedback

Posted: Sat Jul 27, 2024 7:19 pm
by rjrozen
I recently purchased SC:WW1 and have played The Great Game scenario. It's a lot of fun, but, as noted in this thread, it is deeply flawed. I took a stab at editing the campaign but immediately ran into an error message that reads:
Error: Could not find _1913 The Great Game\Scripts\Events\convoy.txt
Campaign could not be loaded
Needless to say, the convoy text file is right where it's supposed to be. Any suggestions on how to get past this roadblock?

Re: 1913 - The Great Game - Feedback

Posted: Sat Jul 27, 2024 7:53 pm
by Platoonist
rjrozen wrote: Sat Jul 27, 2024 7:19 pm Needless to say, the convoy text file is right where it's supposed to be. Any suggestions on how to get past this roadblock?
Not sure. Several posters in the past have attempted to edit a cleaned-up version of this campaign but apparently with no success. We don't seem to hear anything back from them anyway.

Re: 1913 - The Great Game - Feedback

Posted: Sat Jul 27, 2024 9:02 pm
by rjrozen
Platoonist wrote: Sat Jul 27, 2024 7:53 pm
rjrozen wrote: Sat Jul 27, 2024 7:19 pm Needless to say, the convoy text file is right where it's supposed to be. Any suggestions on how to get past this roadblock?
Not sure. Several posters in the past have attempted to edit a cleaned-up version of this campaign but apparently with no success. We don't seem to hear anything back from them anyway.
Thanks. I figured it out - I needed to copy the campaign file and the game folder into my "Users" campaign folder.