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Multi role units deploying to map
Posted: Mon Feb 21, 2022 6:51 pm
by Hardradi
Turn 10, I noticed the 369th Croatian Infantry Regiment automatically deployed into an area of the Ukraine far from repaired rail and supplies. I check another game and it deployed just across the Slovakian border in Poland.
The arrival hex does not seem be be governed Set Reserve TB Arrival hex.
Is there are way to control this?
RE: Multi role units deploying to map
Posted: Mon Feb 21, 2022 9:42 pm
by DarkHorse2
I am familiar with the unit, as I typically find more useful to convert to support as it gives a pretty nice CV boost when attached as a SU.
It stands out because not all regiments allow you to do that.
But have no idea of anyway to control where that reinforcement appears.
RE: Multi role units deploying to map
Posted: Mon Feb 21, 2022 11:15 pm
by Hardradi
They must have got lost in the rain, as they spawned 80 miles from the nearest rail head.
Such is life. [:)]
RE: Multi role units deploying to map
Posted: Tue Feb 22, 2022 2:02 am
by DarkHorse2
I don't believe I have had it that bad before.
I would have remembered something like that. IIRC, it arrives fairly close to Hungary.
For me, I have to rail it up to OKH to convert to support. That only takes me 1 turn.
Is there some randomness that occurs to where it arrives?
RE: Multi role units deploying to map
Posted: Tue Feb 22, 2022 2:11 am
by DarkHorse2
As a followup, I checked the reinforcement / transfers view.
It's destination given is just 'MAP' for that unit.
Some of the other units, such as the Blue Division, actually give an exact hex location for its arrival.
Perhaps this is something you can submit to see if the scenario Czars can address?
Re: Multi role units deploying to map
Posted: Thu Feb 24, 2022 2:40 pm
by carlkay58
It probably appears wherever you have placed the Arrival Hex. If you hit 'r' and go into rail mode you will see a single hex that is solid yellow, this is the Reserve deployment hex. You can set a specific hex (I usually set it to Warsaw) by right clicking on the hex and setting the TB Appearance Hex from the drop down menu.
Re: Multi role units deploying to map
Posted: Thu Feb 24, 2022 3:42 pm
by AlbertN
The real problem is when something like 'Flanders Battallion' gets converted into a motorized brigade and oozes out of the main unit they're into... and suddenly you've a 0 movement, abysmal supplies unit on the map. That maybe needs to run away and it lacks supplies or so.
In '43 I experienced that a lot - that SU units of battallion or so size gets converted into brigades and ... (Given probably a label to remind a player that unit is due to resize or so suffices).
Re: Multi role units deploying to map
Posted: Thu Feb 24, 2022 8:55 pm
by Hardradi
carlkay58 wrote: Thu Feb 24, 2022 2:40 pm
It probably appears wherever you have placed the Arrival Hex. If you hit 'r' and go into rail mode you will see a single hex that is solid yellow, this is the Reserve deployment hex. You can set a specific hex (I usually set it to Warsaw) by right clicking on the hex and setting the TB Appearance Hex from the drop down menu.
Not in this case, my arrival hex was Warsaw but the Croatian Regiment spawned in the middle of the Ukraine.
Re: Multi role units deploying to map
Posted: Sat Feb 26, 2022 1:39 am
by DarkHorse2
Agree. I don't think the Croatian regiment's arrival hex is governed by the reinforcement hex set.