4.4.1 (Debug). Game Stopping Crash
Posted: Fri Feb 25, 2022 8:40 pm
This is a major game stopping bug, one that I've reported on twice before: https://www.matrixgames.com/forums/view ... 1&t=379210 and https://www.matrixgames.com/forums/view ... 1&t=377900
It's now bitten me in a second game that I'm playing. In both games we initially rolled back to 4.2.3.2 to continue. But in one instance encountered significant supply calculation times. And in both instances this version has the bug where naval units are forced to stop in a sea area containing opposing naval, air or sub units even if the opponent chooses not or fails to intercept.
So, the solution in both games has been to roll back to 3.2.0 (debug) in order to continue.
Just wondering if this bug is on the radar scope and if (hopefully) so, what's the ETA for a fix?
It's now bitten me in a second game that I'm playing. In both games we initially rolled back to 4.2.3.2 to continue. But in one instance encountered significant supply calculation times. And in both instances this version has the bug where naval units are forced to stop in a sea area containing opposing naval, air or sub units even if the opponent chooses not or fails to intercept.
So, the solution in both games has been to roll back to 3.2.0 (debug) in order to continue.
Just wondering if this bug is on the radar scope and if (hopefully) so, what's the ETA for a fix?