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Crewed boats

Posted: Mon Feb 28, 2022 8:51 pm
by Schlonz
I've noticed that crewed boats can not move without passengers; at least, not in my test scen.
Isn't this the intention of crewed boats?

Re: Crewed boats

Posted: Mon Feb 28, 2022 9:47 pm
by Jason Petho
Hmm, crewed boats should be able to move on their own.

Regular boats should not.

Screenshot? Unit ID? Etc.

Re: Crewed boats

Posted: Tue Mar 01, 2022 8:02 am
by Schlonz
Sorry, I can't upload a screenshot now, just an excerpt from the LUA file:

_CREWED_BOATS_372 = {372} -- [P] [15,1] [106845] Crewed Boats

The crewed boats are in the same hex as crafts and regular boats (one platoon of each),
but I made sure that only the crewed boats are selected when trying to move.

Re: Crewed boats

Posted: Tue Mar 01, 2022 3:59 pm
by berto
You cannot manually move the crewed boats? Or you cannot script the crewed boats to move? If the latter, you should .zip up your .lua file and attach in another post here.

Re: Crewed boats

Posted: Tue Mar 01, 2022 7:42 pm
by Schlonz
Manually.
I've setup another scenario, and it doesn't work either.
The boats are included in the test scen I've attached to the "CSlint advice needed" thread.

Re: Crewed boats

Posted: Tue Mar 01, 2022 11:28 pm
by berto
It's a data bug. It just so happens that American Crewed Boat has an incorrect Carry Flag in the OOB file. This will be corrected and included in the forthcoming 1.11 update. Sorry for the error.