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Reinforcement Entry Hexes
Posted: Thu Mar 03, 2022 12:19 am
by Capt Cliff
How do you set the reinforcement entry hexes? I was messing with the 1st ID and all of a sudden the entry hexes changed. The entry hexes had extended the length of the north edge but stop over Eupen. But now the entry hexes stop over Verviers. How can I set the reinforcement enter hexes?
Re: Reinforcement Entry Hexes
Posted: Thu Mar 03, 2022 11:34 pm
by blond_knight_new
Thats in the MapUnit to Reinf Card Table
Specifically column 5 "Border placement number". Read the help on it, when you select the table.
In the example above I created an actual Fallschirmjager para drop. But you could use it for anything appearing on the map.
Re: Reinforcement Entry Hexes
Posted: Fri Mar 04, 2022 1:36 am
by Capt Cliff
blond_knight_new wrote: Thu Mar 03, 2022 11:34 pm
Thats in the MapUnit to Reinf Card Table
Specifically column 5 "Border placement number". Read the help on it, when you select the table.
In the example above I created an actual Fallschirmjager para drop. But you could use it for anything appearing on the map.
Yes, I already know this but the actual hexes where the unit enters changed for some reason. The enter hexes for 1 run along the top of the map and now stop at vertical hex row 95 or 96, it used to stop at vertical hex row 112 or so. There are also two hex right above the 78th ID, 130,0 and 133,0, which one could use. But what I am asking is how you set the actual hexes not what edge a unit uses. Understand?
Re: Reinforcement Entry Hexes
Posted: Fri Mar 04, 2022 2:01 am
by blond_knight_new
If you look at my pic you'll see the paradrop is set 7(X),3(Y),2(possible spread in hexes). Changing that to 7,3,0 would put the unit in that exact hex(7,3).
Is that what youre asking?
Re: Reinforcement Entry Hexes
Posted: Fri Mar 04, 2022 3:23 pm
by Capt Cliff
blond_knight_new wrote: Fri Mar 04, 2022 2:01 am
If you look at my pic you'll see the paradrop is set 7(X),3(Y),2(possible spread in hexes). Changing that to 7,3,0 would put the unit in that exact hex(7,3).
Is that what youre asking?
But wait a second the possible entry hexes is a range, 0,0 to 112,0, and I am not paradroping these reinforcements. Also doesn't this apply to a specific unit and not the upper edge or lower edge of the map?
Re: Reinforcement Entry Hexes
Posted: Fri Mar 04, 2022 4:42 pm
by blond_knight_new
Check the help section(on the right) when you click on the table. You can either enter a single number that indicates which map edge a specific unit enters on. Or you can enter the three digit number that indicates X,Y, Spread.
But you have to do this for each HQ and subunits you want to join after the scenario start.
Check in the big default scenarios to see how Davide did it originally.
Re: Reinforcement Entry Hexes
Posted: Fri Mar 04, 2022 4:55 pm
by Capt Cliff
blond_knight_new wrote: Fri Mar 04, 2022 4:42 pm
Check the help section(on the right) when you click on the table. You can either enter a single number that indicates which map edge a specific unit enters on. Or you can enter the three digit number that indicates X,Y, Spread.
But you have to do this for each HQ and subunits you want to join after the scenario start.
Check in the big default scenarios to see how Davide did it originally.
There must be something to define what reinforcement hexes are along a map edge. If I put in #1 I get almost the entire upper map edge, stopping vertical row 95, it had stopped at 112. Plus 2 hexes near the German lines. In the South I get only a couple hexes around Patton's HQ. But my Mapunit to reinforcement table just has single number and no range.
Oh, and what help section on the right? There must be somewhere where the enter hexes are defined.